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Searched refs:anv_shader_bin_get_bsr (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/intel/vulkan/
DgenX_pipeline.c2520 sh.General = anv_shader_bin_get_bsr(group->general, 32); in genX()
2528 sh.ClosestHit = anv_shader_bin_get_bsr(group->closest_hit, 32); in genX()
2530 sh.AnyHit = anv_shader_bin_get_bsr(group->any_hit, 24); in genX()
2538 sh.ClosestHit = anv_shader_bin_get_bsr(group->closest_hit, 32); in genX()
2539 sh.Intersection = anv_shader_bin_get_bsr(group->intersection, 24); in genX()
Danv_private.h3062 #define anv_shader_bin_get_bsr(bin, local_arg_offset) ({ \ macro
DgenX_cmd_buffer.c5723 anv_shader_bin_get_bsr(cmd_buffer->device->rt_trivial_return, 0), in cmd_buffer_trace_rays()