Searched refs:anv_shader_bin_get_bsr (Results 1 – 3 of 3) sorted by relevance
2520 sh.General = anv_shader_bin_get_bsr(group->general, 32); in genX()2528 sh.ClosestHit = anv_shader_bin_get_bsr(group->closest_hit, 32); in genX()2530 sh.AnyHit = anv_shader_bin_get_bsr(group->any_hit, 24); in genX()2538 sh.ClosestHit = anv_shader_bin_get_bsr(group->closest_hit, 32); in genX()2539 sh.Intersection = anv_shader_bin_get_bsr(group->intersection, 24); in genX()
3062 #define anv_shader_bin_get_bsr(bin, local_arg_offset) ({ \ macro
5723 anv_shader_bin_get_bsr(cmd_buffer->device->rt_trivial_return, 0), in cmd_buffer_trace_rays()