Home
last modified time | relevance | path

Searched refs:anything_to_wait_for (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_residency.cpp192 bool anything_to_wait_for = oldest_resident_bo->last_used_fence < pending_fence_value; in d3d12_process_batch_residency() local
196 if ((available_memory || !anything_to_wait_for) && batch_count < residency_batch_size) { in d3d12_process_batch_residency()
199 if (anything_to_wait_for && in d3d12_process_batch_residency()
227 if (!anything_to_wait_for) { in d3d12_process_batch_residency()