Searched refs:anything_to_wait_for (Results 1 – 1 of 1) sorted by relevance
192 bool anything_to_wait_for = oldest_resident_bo->last_used_fence < pending_fence_value; in d3d12_process_batch_residency() local196 if ((available_memory || !anything_to_wait_for) && batch_count < residency_batch_size) { in d3d12_process_batch_residency()199 if (anything_to_wait_for && in d3d12_process_batch_residency()227 if (!anything_to_wait_for) { in d3d12_process_batch_residency()