Searched refs:appendQuad (Results 1 – 9 of 9) sorted by relevance
/third_party/skia/src/core/ |
D | SkEdgeClipper.cpp | 207 this->appendQuad(tmp, reverse); in clipMonoQuad() 214 this->appendQuad(pts, reverse); in clipMonoQuad() 217 this->appendQuad(pts, reverse); in clipMonoQuad() 474 void SkEdgeClipper::appendQuad(const SkPoint pts[3], bool reverse) { in appendQuad() function in SkEdgeClipper
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D | SkQuadClipper.h | 57 void appendQuad(const SkPoint pts[3], bool reverse);
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D | SkEdgeClipper.h | 52 void appendQuad(const SkPoint pts[3], bool reverse);
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/third_party/flutter/skia/src/core/ |
D | SkEdgeClipper.h | 45 void appendQuad(const SkPoint pts[3], bool reverse);
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D | SkQuadClipper.h | 57 void appendQuad(const SkPoint pts[3], bool reverse);
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D | SkEdgeClipper.cpp | 207 this->appendQuad(tmp, reverse); in clipMonoQuad() 215 this->appendQuad(pts, reverse); in clipMonoQuad() 472 void SkEdgeClipper::appendQuad(const SkPoint pts[3], bool reverse) { in appendQuad() function in SkEdgeClipper
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/third_party/skia/src/utils/ |
D | SkShadowTessellator.cpp | 84 void appendQuad(uint16_t index0, uint16_t index1, uint16_t index2, uint16_t index3); 656 this->appendQuad(prevPenumbraIndex, currPenumbraIndex, in stitchConcaveRings() 713 this->appendQuad(prevPenumbraIndex, currPenumbraIndex, in stitchConcaveRings() 877 void SkBaseShadowTessellator::appendQuad(uint16_t index0, uint16_t index1, in appendQuad() function in SkBaseShadowTessellator
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/third_party/flutter/skia/src/utils/ |
D | SkShadowTessellator.cpp | 83 void appendQuad(uint16_t index0, uint16_t index1, uint16_t index2, uint16_t index3); 659 this->appendQuad(prevPenumbraIndex, currPenumbraIndex, in stitchConcaveRings() 716 this->appendQuad(prevPenumbraIndex, currPenumbraIndex, in stitchConcaveRings() 880 void SkBaseShadowTessellator::appendQuad(uint16_t index0, uint16_t index1, in appendQuad() function in SkBaseShadowTessellator
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/third_party/skia/src/gpu/ops/ |
D | TextureOp.cpp | 479 int quadCount = this->appendQuad(quad, color, subset); in TextureOpImpl() 621 fViewCountPairs[p].fQuadCnt += this->appendQuad(&quad, set[q].fColor, subset); in TextureOpImpl() 636 int appendQuad(DrawQuad* quad, const SkPMColor4f& color, const SkRect& subset) { in appendQuad() function in __anon3b55fc0c0111::TextureOpImpl
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