Searched refs:audio_depth (Results 1 – 5 of 5) sorted by relevance
49 int audio_depth; member
1064 …e = audioFrame->GetSampleFrameCount() * ctx->audio_st->codecpar->channels * (ctx->audio_depth / 8); in VideoInputFrameArrived()1192 ctx->audio_depth = cctx->audio_depth; in ff_decklink_read_header()1209 switch (cctx->audio_depth) { in ff_decklink_read_header()1298 …st->codecpar->codec_id = cctx->audio_depth == 32 ? AV_CODEC_ID_PCM_S32LE : AV_CODEC_ID_PCM_S16L… in ff_decklink_read_header()1397 …result = ctx->dli->EnableAudioInput(bmdAudioSampleRate48kHz, cctx->audio_depth == 32 ? bmdAudioSam… in ff_decklink_read_header()
152 int audio_depth; member
89 …{ "audio_depth", "audio bitdepth (16 or 32)", OFFSET(audio_depth), AV_OPT_TYPE_INT, { .i64 = …
390 @item audio_depth