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Searched refs:availableDynamicBufferOrBindGroup (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DAdapterD3D12.cpp257 uint32_t availableDynamicBufferOrBindGroup = availableRootSignatureSlots / 2; in InitializeSupportedLimitsImpl() local
261 limits->v1.maxBindGroups += availableDynamicBufferOrBindGroup / 3; in InitializeSupportedLimitsImpl()
263 availableDynamicBufferOrBindGroup / 3; in InitializeSupportedLimitsImpl()
265 (availableDynamicBufferOrBindGroup - 2 * (availableDynamicBufferOrBindGroup / 3)); in InitializeSupportedLimitsImpl()