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Searched refs:available_texture_limit (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dresource9.c86 This->base.device->available_texture_limit) in NineResource9_ctor()
89 This->base.device->available_texture_limit) { in NineResource9_ctor()
103 (int)(This->base.device->available_texture_limit >> 10)); in NineResource9_ctor()
Ddevice9.h160 long long available_texture_limit; member
Ddevice9.c287 This->available_texture_limit = This->available_texture_mem * 5LL / 100LL; in NineDevice9_ctor()