Searched refs:available_texture_limit (Results 1 – 3 of 3) sorted by relevance
86 This->base.device->available_texture_limit) in NineResource9_ctor()89 This->base.device->available_texture_limit) { in NineResource9_ctor()103 (int)(This->base.device->available_texture_limit >> 10)); in NineResource9_ctor()
160 long long available_texture_limit; member
287 This->available_texture_limit = This->available_texture_mem * 5LL / 100LL; in NineDevice9_ctor()