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Searched refs:bXInputHaptic (Results 1 – 6 of 6) sorted by relevance

/third_party/flutter/skia/third_party/externals/sdl/src/haptic/windows/
DSDL_windowshaptic.c140 if (item->bXInputHaptic) { in SDL_SYS_HapticOpen()
178 if (hwdata->bXInputHaptic) { in SDL_SYS_JoystickIsHaptic()
196 if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) { in SDL_SYS_JoystickSameHaptic()
198 } else if (joystick->hwdata->bXInputHaptic) { in SDL_SYS_JoystickSameHaptic()
232 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticClose()
256 if ((hapticitem->hwdata->bXInputHaptic) && (hapticitem->hwdata->thread)) { in SDL_SYS_HapticQuit()
299 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticNewEffect()
319 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticUpdateEffect()
333 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticRunEffect()
346 if (haptic->hwdata->bXInputHaptic) { in SDL_SYS_HapticStopEffect()
[all …]
DSDL_xinputhaptic.c73 if (item->bXInputHaptic && item->userid == userid) { in SDL_XINPUT_MaybeAddDevice()
103 item->bXInputHaptic = SDL_TRUE; in SDL_XINPUT_MaybeAddDevice()
121 if (item->bXInputHaptic && item->userid == userid) { in SDL_XINPUT_MaybeRemoveDevice()
196 haptic->hwdata->bXInputHaptic = 1; in SDL_XINPUT_HapticOpenFromUserIndex()
241 if (item->bXInputHaptic && item->userid == joystick->hwdata->userid) { in SDL_XINPUT_HapticOpenFromJoystick()
DSDL_windowshaptic_c.h41 Uint8 bXInputHaptic; /* Supports force feedback via XInput. */ member
75 SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ member
DSDL_dinputhaptic.c147 …if ((!item->bXInputHaptic) && (SDL_memcmp(&item->instance, pdidInstance, sizeof(*pdidInstance)) ==… in SDL_DINPUT_MaybeAddDevice()
202 …if (!item->bXInputHaptic && SDL_memcmp(&item->instance, pdidInstance, sizeof(*pdidInstance)) == 0)… in SDL_DINPUT_MaybeRemoveDevice()
503 …if (!item->bXInputHaptic && DI_GUIDIsSame(&item->instance.guidInstance, &joy_instance.guidInstance… in SDL_DINPUT_HapticOpenFromJoystick()
/third_party/flutter/skia/third_party/externals/sdl/src/joystick/windows/
DSDL_windowsjoystick_c.h81 SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ member
DSDL_xinputjoystick.c205 joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS); in SDL_XINPUT_JoystickOpen()