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Searched refs:back_color (Results 1 – 9 of 9) sorted by relevance

/third_party/ffmpeg/libavcodec/
Dass.c33 int outline_color, int back_color, in ff_ass_subtitle_header_full() argument
74 primary_color, secondary_color, outline_color, back_color, in ff_ass_subtitle_header_full()
85 int color, int back_color, in ff_ass_subtitle_header() argument
92 back_color, back_color, in ff_ass_subtitle_header()
Dass.h75 int outline_color, int back_color,
95 int color, int back_color,
Dmovtextenc.c184 uint32_t back_color = 0; in encode_sample_description() local
242 back_color = (BGR_TO_RGB(style->back_color & 0xffffff) << 8) | in encode_sample_description()
243 (255 - ((uint32_t)style->back_color >> 24)); in encode_sample_description()
248 bytestream_put_be32(&p, back_color); in encode_sample_description()
Dmovtextdec.c61 int back_color; member
181 m->d.back_color = bytestream_get_be24(&tx3g_ptr); in mov_text_tx3g()
452 (255U - m->d.back_alpha) << 24 | RGB_TO_BGR(m->d.back_color), in mov_text_init()
453 (255U - m->d.back_alpha) << 24 | RGB_TO_BGR(m->d.back_color), in mov_text_init()
Dass_split.h46 int back_color; /**< color of the subtitle outline or shadow */ member
Dass_split.c73 {"BackColour", ASS_COLOR, offsetof(ASSStyle, back_color) },
105 {"BackColour", ASS_COLOR, offsetof(ASSStyle, back_color) },
/third_party/mesa3d/src/compiler/glsl/
Dlink_varyings.cpp279 const ir_variable *back_color, in cross_validate_front_and_back_color() argument
287 if (back_color != NULL && back_color->data.assigned) in cross_validate_front_and_back_color()
288 cross_validate_types_and_qualifiers(consts, prog, input, back_color, in cross_validate_front_and_back_color()
703 const ir_variable *const back_color = in cross_validate_outputs_to_inputs() local
707 front_color, back_color, in cross_validate_outputs_to_inputs()
713 const ir_variable *const back_color = in cross_validate_outputs_to_inputs() local
717 front_color, back_color, in cross_validate_outputs_to_inputs()
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/vert/
Dfunctions_nested.vert13 layout(location=10) out vec4 back_color;
128 back_color = dst_reg1;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/vert/
Dfunctions_nested.vert33 float4 back_color [[user(locn10)]];
194 out.back_color = dst_reg1;