/third_party/elfutils/ |
D | elfutils_config.gni | 15 "//third_party/elfutils/backends/aarch64_cfi.c", 16 "//third_party/elfutils/backends/aarch64_corenote.c", 17 "//third_party/elfutils/backends/aarch64_init.c", 18 "//third_party/elfutils/backends/aarch64_initreg.c", 19 "//third_party/elfutils/backends/aarch64_regs.c", 20 "//third_party/elfutils/backends/aarch64_retval.c", 21 "//third_party/elfutils/backends/aarch64_symbol.c", 22 "//third_party/elfutils/backends/aarch64_unwind.c", 23 "//third_party/elfutils/backends/alpha_auxv.c", 24 "//third_party/elfutils/backends/alpha_corenote.c", [all …]
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/third_party/skia/third_party/externals/imgui/docs/ |
D | BACKENDS.md | 5 **The backends/ folder contains backends for popular platforms/graphics API, which you can use in 8 - The 'Platform' backends are in charge of: mouse/keyboard/gamepad inputs, cursor shape, timing, wi… 9 …backends/imgui_impl_win32.cpp)), GLFW ([imgui_impl_glfw.cpp](https://github.com/ocornut/imgui/blob… 11 - The 'Renderer' backends are in charge of: creating atlas texture, rendering imgui draw data.<BR> 12 …backends/imgui_impl_dx11.cpp)), OpenGL/WebGL ([imgui_impl_opengl3.cpp](https://github.com/ocornut/… 15 …/blob/master/backends/imgui_impl_allegro5.cpp)), Marmalade ([imgui_impl_marmalade.cpp](https://git… 23 ### What are backends 31 Extra features are opt-in, our backends try to support as many as possible: 41 This is essentially what each backends are doing + obligatory portability cruft. Using default back… 44 and backends which we are describing here (backends/ folder). [all …]
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/third_party/skia/third_party/externals/imgui/examples/example_sdl_opengl2/ |
D | README.md | 12 …i /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\… 15 …i /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\… 21 …2-config --cflags` -I .. -I ../.. -I ../../backends main.cpp ../../backends/imgui_impl_sdl.cpp ../… 28 …2-config --cflags` -I .. -I ../.. -I ../../backends main.cpp ../../backends/imgui_impl_sdl.cpp ../…
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D | Makefile | 21 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl2.cpp 25 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends 69 %.o:$(IMGUI_DIR)/backends/%.cpp
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/third_party/skia/third_party/externals/imgui/examples/example_sdl_opengl3/ |
D | README.md | 12 …i /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\… 15 …i /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\… 21 …2-config --cflags` -I .. -I ../.. -I ../../backends main.cpp ../../backends/imgui_impl_sdl.cpp ../… 28 …2-config --cflags` -I .. -I ../.. -I ../../backends main.cpp ../../backends/imgui_impl_sdl.cpp ../…
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D | Makefile | 21 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp 26 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends 81 %.o:$(IMGUI_DIR)/backends/%.cpp
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D | build_win32.bat | 4 @set INCLUDES=/I..\.. /I..\..\backends /I%SDL2_DIR%\include 5 @set SOURCES=main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..…
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/third_party/skia/third_party/externals/imgui/examples/example_sdl_sdlrenderer/ |
D | README.md | 8 …i /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\… 11 …i /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\… 17 c++ `sdl2-config --cflags` -I .. -I ../.. main.cpp ../../backends/imgui_impl_sdl.cpp ../../backends… 24 c++ `sdl2-config --cflags` -I .. -I ../.. main.cpp ../../backends/imgui_impl_sdl.cpp ../../backends…
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D | Makefile | 21 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_sdlrenderer.cpp 25 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends 69 %.o:$(IMGUI_DIR)/backends/%.cpp
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D | build_win32.bat | 4 @set INCLUDES=/I..\.. /I..\..\backends /I%SDL2_DIR%\include 5 @set SOURCES=main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\imgui_impl_sdlrenderer.cpp .…
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/third_party/skia/third_party/externals/imgui/examples/example_sdl_metal/ |
D | Makefile | 13 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_metal.mm 20 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends -I/usr/local/include 31 %.o:$(IMGUI_DIR)/backends/%.cpp 37 %.o:$(IMGUI_DIR)/backends/%.mm
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/third_party/skia/third_party/externals/imgui/examples/example_glfw_metal/ |
D | Makefile | 13 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_metal.mm 20 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends -I/usr/local/include -I/opt/homebrew/include 30 %.o:$(IMGUI_DIR)/backends/%.cpp 36 %.o:$(IMGUI_DIR)/backends/%.mm
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/third_party/skia/third_party/externals/imgui/examples/example_win32_directx12/ |
D | build_win32.bat | 2 @REM Important: to build on 32-bit systems, the DX12 backends needs '#define ImTextureID ImU64', so… 5 @set INCLUDES=/I..\.. /I..\..\backends /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\sh… 6 @set SOURCES=main.cpp ..\..\backends\imgui_impl_dx12.cpp ..\..\backends\imgui_impl_win32.cpp ..\..\…
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/third_party/wpa_supplicant/wpa_supplicant-2.9_standard/src/utils/ |
D | ext_password.c | 19 static const struct ext_password_backend *backends[] = { variable 45 for (i = 0; backends[i]; i++) { in ext_password_init() 46 if (os_strcmp(backends[i]->name, backend) == 0) { in ext_password_init() 47 data->backend = backends[i]; in ext_password_init()
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/third_party/wpa_supplicant/wpa_supplicant-2.9/src/utils/ |
D | ext_password.c | 19 static const struct ext_password_backend *backends[] = { variable 42 for (i = 0; backends[i]; i++) { in ext_password_init() 43 if (os_strcmp(backends[i]->name, backend) == 0) { in ext_password_init() 44 data->backend = backends[i]; in ext_password_init()
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/third_party/skia/third_party/externals/imgui/examples/example_emscripten_wgpu/ |
D | Makefile | 23 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_wgpu.cpp 56 CPPFLAGS += -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends 72 %.o:$(IMGUI_DIR)/backends/%.cpp
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/third_party/skia/third_party/externals/imgui/examples/example_emscripten_opengl3/ |
D | Makefile | 23 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp 60 CPPFLAGS += -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends 75 %.o:$(IMGUI_DIR)/backends/%.cpp
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/third_party/skia/third_party/externals/imgui/examples/example_glut_opengl2/ |
D | Makefile | 16 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glut.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl2.cpp 20 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends 65 %.o:$(IMGUI_DIR)/backends/%.cpp
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/third_party/skia/third_party/externals/imgui/examples/example_glfw_opengl3/ |
D | Makefile | 21 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp 26 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends 79 %.o:$(IMGUI_DIR)/backends/%.cpp
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D | build_win32.bat | 4 @set INCLUDES=/I..\.. /I..\..\backends /I..\libs\glfw\include 5 @set SOURCES=main.cpp ..\..\backends\imgui_impl_glfw.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\.…
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/third_party/skia/third_party/externals/imgui/examples/example_glfw_opengl2/ |
D | Makefile | 21 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl2.cpp 25 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends 70 %.o:$(IMGUI_DIR)/backends/%.cpp
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D | build_win32.bat | 4 @set INCLUDES=/I..\.. /I..\..\backends /I..\libs\glfw\include 5 @set SOURCES=main.cpp ..\..\backends\imgui_impl_opengl2.cpp ..\..\backends\imgui_impl_glfw.cpp ..\.…
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/third_party/skia/third_party/externals/imgui/examples/example_marmalade/ |
D | marmalade_example.mkb | 21 ../../backends 43 ../../backends/imgui_impl_marmalade.h 44 ../../backends/imgui_impl_marmalade.cpp
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/third_party/skia/third_party/externals/imgui/examples/example_android_opengl3/ |
D | CMakeLists.txt | 16 ${CMAKE_CURRENT_SOURCE_DIR}/../../backends/imgui_impl_android.cpp 17 ${CMAKE_CURRENT_SOURCE_DIR}/../../backends/imgui_impl_opengl3.cpp 31 ${CMAKE_CURRENT_SOURCE_DIR}/../../backends
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/third_party/skia/third_party/externals/imgui/examples/example_win32_directx9/ |
D | build_win32.bat | 4 @set INCLUDES=/I..\.. /I..\..\backends /I "%DXSDK_DIR%/Include" 5 @set SOURCES=main.cpp ..\..\backends\imgui_impl_dx9.cpp ..\..\backends\imgui_impl_win32.cpp ..\..\i…
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