Home
last modified time | relevance | path

Searched refs:backends (Results 1 – 25 of 189) sorted by relevance

12345678

/third_party/elfutils/
Delfutils_config.gni15 "//third_party/elfutils/backends/aarch64_cfi.c",
16 "//third_party/elfutils/backends/aarch64_corenote.c",
17 "//third_party/elfutils/backends/aarch64_init.c",
18 "//third_party/elfutils/backends/aarch64_initreg.c",
19 "//third_party/elfutils/backends/aarch64_regs.c",
20 "//third_party/elfutils/backends/aarch64_retval.c",
21 "//third_party/elfutils/backends/aarch64_symbol.c",
22 "//third_party/elfutils/backends/aarch64_unwind.c",
23 "//third_party/elfutils/backends/alpha_auxv.c",
24 "//third_party/elfutils/backends/alpha_corenote.c",
[all …]
/third_party/skia/third_party/externals/imgui/docs/
DBACKENDS.md5 **The backends/ folder contains backends for popular platforms/graphics API, which you can use in
8 - The 'Platform' backends are in charge of: mouse/keyboard/gamepad inputs, cursor shape, timing, wi…
9backends/imgui_impl_win32.cpp)), GLFW ([imgui_impl_glfw.cpp](https://github.com/ocornut/imgui/blob…
11 - The 'Renderer' backends are in charge of: creating atlas texture, rendering imgui draw data.<BR>
12backends/imgui_impl_dx11.cpp)), OpenGL/WebGL ([imgui_impl_opengl3.cpp](https://github.com/ocornut/…
15 …/blob/master/backends/imgui_impl_allegro5.cpp)), Marmalade ([imgui_impl_marmalade.cpp](https://git…
23 ### What are backends
31 Extra features are opt-in, our backends try to support as many as possible:
41 This is essentially what each backends are doing + obligatory portability cruft. Using default back…
44 and backends which we are describing here (backends/ folder).
[all …]
/third_party/skia/third_party/externals/imgui/examples/example_sdl_opengl2/
DREADME.md12 …i /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\…
15 …i /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\…
21 …2-config --cflags` -I .. -I ../.. -I ../../backends main.cpp ../../backends/imgui_impl_sdl.cpp ../…
28 …2-config --cflags` -I .. -I ../.. -I ../../backends main.cpp ../../backends/imgui_impl_sdl.cpp ../…
DMakefile21 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl2.cpp
25 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
69 %.o:$(IMGUI_DIR)/backends/%.cpp
/third_party/skia/third_party/externals/imgui/examples/example_sdl_opengl3/
DREADME.md12 …i /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\…
15 …i /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\…
21 …2-config --cflags` -I .. -I ../.. -I ../../backends main.cpp ../../backends/imgui_impl_sdl.cpp ../…
28 …2-config --cflags` -I .. -I ../.. -I ../../backends main.cpp ../../backends/imgui_impl_sdl.cpp ../…
DMakefile21 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp
26 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
81 %.o:$(IMGUI_DIR)/backends/%.cpp
Dbuild_win32.bat4 @set INCLUDES=/I..\.. /I..\..\backends /I%SDL2_DIR%\include
5 @set SOURCES=main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..…
/third_party/skia/third_party/externals/imgui/examples/example_sdl_sdlrenderer/
DREADME.md8 …i /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\…
11 …i /MD /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\…
17 c++ `sdl2-config --cflags` -I .. -I ../.. main.cpp ../../backends/imgui_impl_sdl.cpp ../../backends
24 c++ `sdl2-config --cflags` -I .. -I ../.. main.cpp ../../backends/imgui_impl_sdl.cpp ../../backends
DMakefile21 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_sdlrenderer.cpp
25 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
69 %.o:$(IMGUI_DIR)/backends/%.cpp
Dbuild_win32.bat4 @set INCLUDES=/I..\.. /I..\..\backends /I%SDL2_DIR%\include
5 @set SOURCES=main.cpp ..\..\backends\imgui_impl_sdl.cpp ..\..\backends\imgui_impl_sdlrenderer.cpp .…
/third_party/skia/third_party/externals/imgui/examples/example_sdl_metal/
DMakefile13 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_metal.mm
20 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends -I/usr/local/include
31 %.o:$(IMGUI_DIR)/backends/%.cpp
37 %.o:$(IMGUI_DIR)/backends/%.mm
/third_party/skia/third_party/externals/imgui/examples/example_glfw_metal/
DMakefile13 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_metal.mm
20 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends -I/usr/local/include -I/opt/homebrew/include
30 %.o:$(IMGUI_DIR)/backends/%.cpp
36 %.o:$(IMGUI_DIR)/backends/%.mm
/third_party/skia/third_party/externals/imgui/examples/example_win32_directx12/
Dbuild_win32.bat2 @REM Important: to build on 32-bit systems, the DX12 backends needs '#define ImTextureID ImU64', so…
5 @set INCLUDES=/I..\.. /I..\..\backends /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\sh…
6 @set SOURCES=main.cpp ..\..\backends\imgui_impl_dx12.cpp ..\..\backends\imgui_impl_win32.cpp ..\..\…
/third_party/wpa_supplicant/wpa_supplicant-2.9_standard/src/utils/
Dext_password.c19 static const struct ext_password_backend *backends[] = { variable
45 for (i = 0; backends[i]; i++) { in ext_password_init()
46 if (os_strcmp(backends[i]->name, backend) == 0) { in ext_password_init()
47 data->backend = backends[i]; in ext_password_init()
/third_party/wpa_supplicant/wpa_supplicant-2.9/src/utils/
Dext_password.c19 static const struct ext_password_backend *backends[] = { variable
42 for (i = 0; backends[i]; i++) { in ext_password_init()
43 if (os_strcmp(backends[i]->name, backend) == 0) { in ext_password_init()
44 data->backend = backends[i]; in ext_password_init()
/third_party/skia/third_party/externals/imgui/examples/example_emscripten_wgpu/
DMakefile23 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_wgpu.cpp
56 CPPFLAGS += -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
72 %.o:$(IMGUI_DIR)/backends/%.cpp
/third_party/skia/third_party/externals/imgui/examples/example_emscripten_opengl3/
DMakefile23 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp
60 CPPFLAGS += -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
75 %.o:$(IMGUI_DIR)/backends/%.cpp
/third_party/skia/third_party/externals/imgui/examples/example_glut_opengl2/
DMakefile16 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glut.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl2.cpp
20 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
65 %.o:$(IMGUI_DIR)/backends/%.cpp
/third_party/skia/third_party/externals/imgui/examples/example_glfw_opengl3/
DMakefile21 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp
26 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
79 %.o:$(IMGUI_DIR)/backends/%.cpp
Dbuild_win32.bat4 @set INCLUDES=/I..\.. /I..\..\backends /I..\libs\glfw\include
5 @set SOURCES=main.cpp ..\..\backends\imgui_impl_glfw.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\.…
/third_party/skia/third_party/externals/imgui/examples/example_glfw_opengl2/
DMakefile21 SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl2.cpp
25 CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
70 %.o:$(IMGUI_DIR)/backends/%.cpp
Dbuild_win32.bat4 @set INCLUDES=/I..\.. /I..\..\backends /I..\libs\glfw\include
5 @set SOURCES=main.cpp ..\..\backends\imgui_impl_opengl2.cpp ..\..\backends\imgui_impl_glfw.cpp ..\.…
/third_party/skia/third_party/externals/imgui/examples/example_marmalade/
Dmarmalade_example.mkb21 ../../backends
43 ../../backends/imgui_impl_marmalade.h
44 ../../backends/imgui_impl_marmalade.cpp
/third_party/skia/third_party/externals/imgui/examples/example_android_opengl3/
DCMakeLists.txt16 ${CMAKE_CURRENT_SOURCE_DIR}/../../backends/imgui_impl_android.cpp
17 ${CMAKE_CURRENT_SOURCE_DIR}/../../backends/imgui_impl_opengl3.cpp
31 ${CMAKE_CURRENT_SOURCE_DIR}/../../backends
/third_party/skia/third_party/externals/imgui/examples/example_win32_directx9/
Dbuild_win32.bat4 @set INCLUDES=/I..\.. /I..\..\backends /I "%DXSDK_DIR%/Include"
5 @set SOURCES=main.cpp ..\..\backends\imgui_impl_dx9.cpp ..\..\backends\imgui_impl_win32.cpp ..\..\i…

12345678