Searched refs:ball_x (Results 1 – 1 of 1) sorted by relevance
99 GLfloat ball_x = -RADIUS; variable270 ball_x = (width / 2) - x; in set_ball_pos()331 glTranslatef( ball_x, ball_y, 0.0 ); in DrawBoingBall()393 if ( ball_x > (BOUNCE_WIDTH/2 + WALL_R_OFFSET ) ) in BounceBall()398 if ( ball_x < -(BOUNCE_HEIGHT/2 + WALL_L_OFFSET) ) in BounceBall()415 ball_x += ball_x_inc * ((float)delta_t*ANIMATION_SPEED); in BounceBall()