Searched refs:ball_x_inc (Results 1 – 1 of 1) sorted by relevance
101 GLfloat ball_x_inc = 1.f; variable395 ball_x_inc = -0.5f - 0.75f * (GLfloat)rand() / (GLfloat)RAND_MAX; in BounceBall()400 ball_x_inc = 0.5f + 0.75f * (GLfloat)rand() / (GLfloat)RAND_MAX; in BounceBall()415 ball_x += ball_x_inc * ((float)delta_t*ANIMATION_SPEED); in BounceBall()