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Searched refs:baseCPUDescriptor (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DSamplerHeapCacheD3D12.cpp71 D3D12_CPU_DESCRIPTOR_HANDLE baseCPUDescriptor; in Populate() local
73 &baseCPUDescriptor, &mGPUAllocation)) { in Populate()
80 device->GetD3D12Device()->CopyDescriptorsSimple(descriptorCount, baseCPUDescriptor, in Populate()
DBindGroupD3D12.cpp242 D3D12_CPU_DESCRIPTOR_HANDLE baseCPUDescriptor; in PopulateViews() local
245 &baseCPUDescriptor, &mGPUViewAllocation)) { in PopulateViews()
252 device->GetD3D12Device()->CopyDescriptorsSimple(descriptorCount, baseCPUDescriptor, in PopulateViews()
DStagingDescriptorAllocatorD3D12.cpp64 const D3D12_CPU_DESCRIPTOR_HANDLE baseCPUDescriptor = { in AllocateCPUDescriptors() local
67 return CPUDescriptorHeapAllocation{baseCPUDescriptor, heapIndex}; in AllocateCPUDescriptors()
DShaderVisibleDescriptorAllocatorD3D12.cpp101 D3D12_CPU_DESCRIPTOR_HANDLE* baseCPUDescriptor, in AllocateGPUDescriptors() argument
118 *baseCPUDescriptor = {cpuHeapStartPtr + static_cast<size_t>(heapOffset)}; in AllocateGPUDescriptors()
DShaderVisibleDescriptorAllocatorD3D12.h59 D3D12_CPU_DESCRIPTOR_HANDLE* baseCPUDescriptor,