Searched refs:baseCPUDescriptor (Results 1 – 5 of 5) sorted by relevance
71 D3D12_CPU_DESCRIPTOR_HANDLE baseCPUDescriptor; in Populate() local73 &baseCPUDescriptor, &mGPUAllocation)) { in Populate()80 device->GetD3D12Device()->CopyDescriptorsSimple(descriptorCount, baseCPUDescriptor, in Populate()
242 D3D12_CPU_DESCRIPTOR_HANDLE baseCPUDescriptor; in PopulateViews() local245 &baseCPUDescriptor, &mGPUViewAllocation)) { in PopulateViews()252 device->GetD3D12Device()->CopyDescriptorsSimple(descriptorCount, baseCPUDescriptor, in PopulateViews()
64 const D3D12_CPU_DESCRIPTOR_HANDLE baseCPUDescriptor = { in AllocateCPUDescriptors() local67 return CPUDescriptorHeapAllocation{baseCPUDescriptor, heapIndex}; in AllocateCPUDescriptors()
101 D3D12_CPU_DESCRIPTOR_HANDLE* baseCPUDescriptor, in AllocateGPUDescriptors() argument118 *baseCPUDescriptor = {cpuHeapStartPtr + static_cast<size_t>(heapOffset)}; in AllocateGPUDescriptors()
59 D3D12_CPU_DESCRIPTOR_HANDLE* baseCPUDescriptor,