Home
last modified time | relevance | path

Searched refs:batch_states (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_batch.c139 const struct zink_batch_state *bs = ctx->batch_states; in pop_batch_state()
140 ctx->batch_states = bs->next; in pop_batch_state()
149 while (ctx->batch_states) { in zink_batch_reset_all()
150 struct zink_batch_state *bs = ctx->batch_states; in zink_batch_reset_all()
280 if (!bs && ctx->batch_states) { in get_batch_state()
282 if (zink_screen_check_last_finished(screen, ctx->batch_states->fence.batch_id) || in get_batch_state()
283 find_unused_state(ctx->batch_states)) { in get_batch_state()
284 bs = ctx->batch_states; in get_batch_state()
467 assert(!ctx->batch_states_count || ctx->batch_states); in zink_end_batch()
468 while (ctx->batch_states) { in zink_end_batch()
[all …]
Dzink_context.h217 …struct zink_batch_state *batch_states; //list of submitted batch states: ordered by increasing tim… member
Dzink_context.c141 struct zink_batch_state *bs = ctx->batch_states; in zink_context_destroy()