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Searched refs:begin_srv_binding (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_root_signature.cpp138 key->stages[i].end_srv_binding - key->stages[i].begin_srv_binding, in create_root_signature()
140 key->stages[i].begin_srv_binding, in create_root_signature()
146 key->stages[i].end_srv_binding - key->stages[i].begin_srv_binding, in create_root_signature()
148 key->stages[i].begin_srv_binding, in create_root_signature()
243 key->stages[i].begin_srv_binding = shader->begin_srv_binding; in fill_key()
Dd3d12_root_signature.h35 unsigned begin_srv_binding; member
Dd3d12_draw.cpp103 for (unsigned i = shader->begin_srv_binding; i < shader->end_srv_binding; i++) in fill_srv_descriptors()
113 unsigned desc_idx = i - shader->begin_srv_binding; in fill_srv_descriptors()
146 …_heap_append_handles(batch->view_heap, descs, shader->end_srv_binding - shader->begin_srv_binding); in fill_srv_descriptors()
202 for (unsigned i = shader->begin_srv_binding; i < shader->end_srv_binding; i++) in fill_sampler_descriptors()
212 unsigned desc_idx = i - shader->begin_srv_binding; in fill_sampler_descriptors()
222 …ap_append_handles(batch->sampler_heap, descs, shader->end_srv_binding - shader->begin_srv_binding); in fill_sampler_descriptors()
464 needed_descs += shader->current->end_srv_binding - shader->current->begin_srv_binding; in check_descriptors_left()
479 needed_descs += shader->current->end_srv_binding - shader->current->begin_srv_binding; in check_descriptors_left()
Dd3d12_compiler.h182 size_t begin_srv_binding; member
Dd3d12_compiler.cpp163 shader->begin_srv_binding = (UINT_MAX); in compile_nir()
171 shader->begin_srv_binding = MIN2(var->data.binding, shader->begin_srv_binding); in compile_nir()