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Searched refs:binding_map (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_pipeline.h125 const uint8_t *binding_map,
Dzink_state.h55 uint8_t binding_map[PIPE_MAX_ATTRIBS]; member
Dzink_pipeline.c52 const uint8_t *binding_map, in zink_create_gfx_pipeline() argument
66 const unsigned buffer_id = binding_map[i]; in zink_create_gfx_pipeline()
Dzink_program.c798 const struct pipe_vertex_buffer *vb = ctx->vertex_buffers + ves->binding_map[i]; in check_vertex_strides()
846 const unsigned buffer_id = ctx->element_state->binding_map[i]; in zink_get_gfx_pipeline()
865 ctx->element_state->binding_map, in zink_get_gfx_pipeline()
Dzink_state.c65 ves->binding_map[num_bindings] = binding; in zink_create_vertex_elements_state()
Dzink_draw.cpp121 struct pipe_vertex_buffer *vb = ctx->vertex_buffers + ctx->element_state->binding_map[i]; in zink_bind_vertex_buffers()
/third_party/mesa3d/src/gallium/drivers/virgl/
Dvirgl_context.c55 uint8_t binding_map[PIPE_MAX_ATTRIBS]; member
533 state->binding_map[j] = elements[j].vertex_buffer_index; in virgl_create_vertex_elements_state()
604 vertex_buffers[i] = vctx->vertex_buffer[ve->binding_map[i]]; in virgl_hw_set_vertex_buffers()