Searched refs:binding_point (Results 1 – 14 of 14) sorted by relevance
/third_party/skia/third_party/externals/tint/src/sem/ |
D | function.cc | 69 if (auto binding_point = var->Declaration()->BindingPoint()) { in TransitivelyReferencedUniformVariables() local 70 ret.push_back({var, binding_point}); in TransitivelyReferencedUniformVariables() 85 if (auto binding_point = var->Declaration()->BindingPoint()) { in TransitivelyReferencedStorageBufferVariables() local 86 ret.push_back({var, binding_point}); in TransitivelyReferencedStorageBufferVariables() 134 if (auto binding_point = var->Declaration()->BindingPoint()) { in TransitivelyReferencedVariablesOfType() local 135 ret.push_back({var, binding_point}); in TransitivelyReferencedVariablesOfType() 162 if (auto binding_point = var->Declaration()->BindingPoint()) { in TransitivelyReferencedSamplerVariablesImpl() local 163 ret.push_back({var, binding_point}); in TransitivelyReferencedSamplerVariablesImpl() 188 if (auto binding_point = var->Declaration()->BindingPoint()) { in TransitivelyReferencedSampledTextureVariablesImpl() local 189 ret.push_back({var, binding_point}); in TransitivelyReferencedSampledTextureVariablesImpl()
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D | binding_point.h | 63 const tint::sem::BindingPoint& binding_point) const { in operator() 64 return tint::utils::Hash(binding_point.group, binding_point.binding); in operator()
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D | variable.cc | 60 sem::BindingPoint binding_point) in GlobalVariable() argument 62 binding_point_(binding_point) {} in GlobalVariable()
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D | variable.h | 151 sem::BindingPoint binding_point = {});
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/third_party/skia/third_party/externals/tint/src/transform/ |
D | binding_remapper.cc | 68 if (auto binding_point = var->Declaration()->BindingPoint()) { in Run() local 69 BindingPoint from{binding_point.group->value, in Run() 70 binding_point.binding->value}; in Run() 90 if (auto binding_point = var->BindingPoint()) { in Run() local 92 BindingPoint from{binding_point.group->value, in Run() 93 binding_point.binding->value}; in Run() 107 ctx.Replace(binding_point.group, new_group); in Run() 108 ctx.Replace(binding_point.binding, new_binding); in Run()
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D | first_index_offset.cc | 67 if (auto* binding_point = inputs.Get<BindingPoint>()) { in Run() local 68 ub_binding = binding_point->binding; in Run() 69 ub_group = binding_point->group; in Run()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | ShaderModuleD3D12.cpp | 73 const tint::transform::BindingPoint& binding_point) { in Serialize() argument 75 output << " group=" << binding_point.group; in Serialize() 76 output << " binding=" << binding_point.binding; in Serialize()
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/third_party/skia/third_party/externals/tint/src/writer/hlsl/ |
D | generator_impl.cc | 107 : reg(r), binding_point(bp) {} in RegisterAndSpace() 110 ast::VariableBindingPoint const binding_point; member 114 s << " : register(" << rs.reg << rs.binding_point.binding->value << ", space" in operator <<() 115 << rs.binding_point.group->value << ")"; in operator <<() 2710 auto binding_point = decl->BindingPoint(); in EmitUniformVariable() local 2721 line() << "cbuffer cbuffer_" << name << RegisterAndSpace('b', binding_point) in EmitUniformVariable()
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/third_party/skia/third_party/externals/tint/src/resolver/ |
D | resolver_validation.cc | 496 auto binding_point = decl->BindingPoint(); in ValidateGlobalVariable() local 504 if (!binding_point) { in ValidateGlobalVariable() 514 if (binding_point.binding || binding_point.group) { in ValidateGlobalVariable()
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D | resolver.cc | 395 sem::BindingPoint binding_point; in Variable() local 397 binding_point = {bp.group->value, bp.binding->value}; in Variable() 407 binding_point); in Variable()
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/third_party/skia/third_party/externals/tint/src/ |
D | BUILD.gn | 384 "sem/binding_point.h", 528 "sem/binding_point.h",
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D | CMakeLists.txt | 254 sem/binding_point.h
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.hpp | 362 void bind(glw::GLenum binding_point) const;
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D | esextcTextureCubeMapArraySampling.cpp | 4918 void TextureCubeMapArraySamplingTest::textureDefinition::bind(glw::GLenum binding_point) const 4925 m_gl->bindTexture(binding_point, m_texture_object_id);
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