Searched refs:bindless_image (Results 1 – 9 of 9) sorted by relevance
74 || this->flags.q.bindless_image in has_layout()197 if (state->default_uniform_qualifier->flags.q.bindless_image) { in merge_bindless_qualifier()199 state->default_uniform_qualifier->flags.q.bindless_image = false; in merge_bindless_qualifier()439 if (q.flags.q.bindless_image) in merge_qualifier()440 this->flags.q.bindless_image = true; in merge_qualifier()488 q.flags.q.bindless_image || in merge_qualifier()901 Q(bindless_image); in validate_flags()
1728 bool bindless_sampler, bindless_image; in link_bindless_layout_qualifiers() local1731 bindless_sampler = bindless_image = false; in link_bindless_layout_qualifiers()1739 if (shader->bindless_image) in link_bindless_layout_qualifiers()1740 bindless_image = true; in link_bindless_layout_qualifiers()1747 (bindless_image && bound_image)) { in link_bindless_layout_qualifiers()
652 unsigned bindless_image:1; member
1649 if (match_layout_qualifier($1, "bindless_image", state) == 0)1650 $$.flags.q.bindless_image = 1;
1979 shader->bindless_image = state->bindless_image_specified; in set_shader_inout_layout()
3666 qual->flags.q.bindless_image || in apply_bindless_qualifier_to_variable()3698 if ((qual->flags.q.bindless_image || qual->flags.q.bound_image) && in apply_bindless_qualifier_to_variable()3711 qual->flags.q.bindless_image || in apply_bindless_qualifier_to_variable()
213 bool bindless_image; member
822 bindless_image828 Uniform1i (bindless_sampler and bindless_image) or only via Uniform1i840 If both bindless_sampler and bound_sampler, or bindless_image and1532 layout (bindless_image) uniform;
812 bindless_image818 Uniform1i (bindless_sampler and bindless_image) or only via Uniform1i830 If both bindless_sampler and bound_sampler, or bindless_image and1522 layout (bindless_image) uniform;