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Searched refs:binning_possible (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/freedreno/vulkan/
Dtu_util.c208 tiling->binning_possible = is_hw_binning_possible(tiling); in tu_tiling_config_update_binning()
210 if (tiling->binning_possible) { in tu_tiling_config_update_binning()
Dtu_device.h371 bool binning_possible; member
Dtu_cmd_buffer.c556 assert(tiling->binning_possible); in use_hw_binning()
567 assert(tiling->binning_possible); in use_hw_binning()
600 if (cmd->state.rp.xfb_used && !cmd->state.tiling->binning_possible) in use_sysmem_rendering()
608 !cmd->state.tiling->binning_possible) in use_sysmem_rendering()
632 if (cmd->state.tiling->binning_possible) { in tu6_emit_cond_for_load_stores()
771 tu_store_gmem_attachment(cmd, cs, a, a, cmd->state.tiling->binning_possible); in tu6_emit_tile_store()
1357 if (tiling->binning_possible) { in tu6_tile_render_begin()
/third_party/mesa3d/docs/relnotes/
D22.2.0.rst1863 - turnip: Use fb->binning_possible to decide on conditional tile load/stores.