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Searched refs:blend_add (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/vl/
Dvl_mc.c419 r->blend_add[i] = r->pipe->create_blend_state(r->pipe, &blend); in init_pipe_state()
420 if (!r->blend_add[i]) in init_pipe_state()
452 if (r->blend_add[i]) in init_pipe_state()
453 r->pipe->delete_blend_state(r->pipe, r->blend_add[i]); in init_pipe_state()
475 r->pipe->delete_blend_state(r->pipe, r->blend_add[i]); in cleanup_pipe_state()
606 renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_add[mask]); in prepare_pipe_4_rendering()
Dvl_mc.h53 void *blend_add[VL_MC_NUM_BLENDERS]; member
Dvl_compositor.h114 void *blend_clear, *blend_add; member
Dvl_compositor.c175 c->blend_add = c->pipe->create_blend_state(c->pipe, &blend); in init_pipe_state()
229 c->pipe->delete_blend_state(c->pipe, c->blend_add); in cleanup_pipe_state()
Dvl_compositor_gfx.c660 void *blend = layer->blend ? layer->blend : i ? c->blend_add : c->blend_clear; in draw_layers()