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Searched refs:blend_desc (Results 1 – 3 of 3) sorted by relevance

/third_party/gstreamer/gstplugins_bad/sys/d3d11/
Dgstd3d11overlaycompositor.cpp318 D3D11_BLEND_DESC blend_desc; in gst_d3d11_overlay_compositor_setup_shader() local
336 memset (&blend_desc, 0, sizeof (blend_desc)); in gst_d3d11_overlay_compositor_setup_shader()
385 blend_desc.AlphaToCoverageEnable = FALSE; in gst_d3d11_overlay_compositor_setup_shader()
386 blend_desc.IndependentBlendEnable = FALSE; in gst_d3d11_overlay_compositor_setup_shader()
387 blend_desc.RenderTarget[0].BlendEnable = TRUE; in gst_d3d11_overlay_compositor_setup_shader()
388 blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA; in gst_d3d11_overlay_compositor_setup_shader()
389 blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA; in gst_d3d11_overlay_compositor_setup_shader()
390 blend_desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD; in gst_d3d11_overlay_compositor_setup_shader()
391 blend_desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; in gst_d3d11_overlay_compositor_setup_shader()
392 blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO; in gst_d3d11_overlay_compositor_setup_shader()
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Dgstd3d11screencapturesrc.cpp564 D3D11_BLEND_DESC blend_desc; in gst_d3d11_screen_capture_prepare_shader() local
597 blend_desc.AlphaToCoverageEnable = FALSE; in gst_d3d11_screen_capture_prepare_shader()
598 blend_desc.IndependentBlendEnable = FALSE; in gst_d3d11_screen_capture_prepare_shader()
599 blend_desc.RenderTarget[0].BlendEnable = TRUE; in gst_d3d11_screen_capture_prepare_shader()
600 blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA; in gst_d3d11_screen_capture_prepare_shader()
601 blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA; in gst_d3d11_screen_capture_prepare_shader()
602 blend_desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD; in gst_d3d11_screen_capture_prepare_shader()
603 blend_desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; in gst_d3d11_screen_capture_prepare_shader()
604 blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO; in gst_d3d11_screen_capture_prepare_shader()
605 blend_desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD; in gst_d3d11_screen_capture_prepare_shader()
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/third_party/mesa3d/src/panfrost/bifrost/
Dbifrost_compile.c770 uint64_t blend_desc = inputs->blend.bifrost_blend_desc; in bi_emit_blend_op() local
777 bi_imm_u32(blend_desc >> 32), in bi_emit_blend_op()
780 uint64_t blend_desc = b->shader->inputs->blend.bifrost_blend_desc; in bi_emit_blend_op() local
787 bi_imm_u32(blend_desc), in bi_emit_blend_op()
788 bi_imm_u32(blend_desc >> 32), in bi_emit_blend_op()