Searched refs:blend_desc (Results 1 – 3 of 3) sorted by relevance
318 D3D11_BLEND_DESC blend_desc; in gst_d3d11_overlay_compositor_setup_shader() local336 memset (&blend_desc, 0, sizeof (blend_desc)); in gst_d3d11_overlay_compositor_setup_shader()385 blend_desc.AlphaToCoverageEnable = FALSE; in gst_d3d11_overlay_compositor_setup_shader()386 blend_desc.IndependentBlendEnable = FALSE; in gst_d3d11_overlay_compositor_setup_shader()387 blend_desc.RenderTarget[0].BlendEnable = TRUE; in gst_d3d11_overlay_compositor_setup_shader()388 blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA; in gst_d3d11_overlay_compositor_setup_shader()389 blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA; in gst_d3d11_overlay_compositor_setup_shader()390 blend_desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD; in gst_d3d11_overlay_compositor_setup_shader()391 blend_desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; in gst_d3d11_overlay_compositor_setup_shader()392 blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO; in gst_d3d11_overlay_compositor_setup_shader()[all …]
564 D3D11_BLEND_DESC blend_desc; in gst_d3d11_screen_capture_prepare_shader() local597 blend_desc.AlphaToCoverageEnable = FALSE; in gst_d3d11_screen_capture_prepare_shader()598 blend_desc.IndependentBlendEnable = FALSE; in gst_d3d11_screen_capture_prepare_shader()599 blend_desc.RenderTarget[0].BlendEnable = TRUE; in gst_d3d11_screen_capture_prepare_shader()600 blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA; in gst_d3d11_screen_capture_prepare_shader()601 blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA; in gst_d3d11_screen_capture_prepare_shader()602 blend_desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD; in gst_d3d11_screen_capture_prepare_shader()603 blend_desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; in gst_d3d11_screen_capture_prepare_shader()604 blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO; in gst_d3d11_screen_capture_prepare_shader()605 blend_desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD; in gst_d3d11_screen_capture_prepare_shader()[all …]
770 uint64_t blend_desc = inputs->blend.bifrost_blend_desc; in bi_emit_blend_op() local777 bi_imm_u32(blend_desc >> 32), in bi_emit_blend_op()780 uint64_t blend_desc = b->shader->inputs->blend.bifrost_blend_desc; in bi_emit_blend_op() local787 bi_imm_u32(blend_desc), in bi_emit_blend_op()788 bi_imm_u32(blend_desc >> 32), in bi_emit_blend_op()