Searched refs:blendeq (Results 1 – 12 of 12) sorted by relevance
158 perRT[i].blendOp = bs->rt[i].blendeq; in define_blend_state_object()193 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_SUBTRACT; in emulate_logicop()199 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_MINIMUM; in emulate_logicop()205 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_ADD; in emulate_logicop()211 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_ADD; in emulate_logicop()217 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_ADD; in emulate_logicop()223 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_MAXIMUM; in emulate_logicop()230 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_MINIMUM; in emulate_logicop()236 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_MINIMUM; in emulate_logicop()242 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_MINIMUM; in emulate_logicop()[all …]
117 EMIT_RS(svga, curr->rt[0].blendeq, BLENDEQUATION); in emit_rss_vgpu9()
142 uint8_t blendeq; member
83 Table 4.blendeq provides the corresponding per-component blend114 Table 4.blendeq: RGB and alpha blend equations."154 2009/06/17 Benj Lipchak Remove MIN/MAX from Table 4.blendeq
88 "Table 4.blendeq provides the corresponding per-component blend equations 119 Table 4.blendeq: Blend equations."
93 Table 4.blendeq provides the corresponding per-component blend124 Table 4.blendeq: RGB and alpha blend equations."164 2009/06/17 Benj Lipchak Remove MIN/MAX from Table 4.blendeq
98 "Table 4.blendeq provides the corresponding per-component blend equations 129 Table 4.blendeq: Blend equations."
144 Table 4.blendeq provides the corresponding per-component blend185 Table 4.blendeq: RGB and alpha blend equations are their227 And add to the table 4.blendeq this line:
129 MIN_EXT and MAX_EXT should be added to Table 4.blendeq described in the