Searched refs:blob_err (Results 1 – 1 of 1) sorted by relevance
676 ID3DBlob* blob_err = nullptr; in compile_shader() local683 model.c_str(), flags, 0, &blob, &blob_err); in compile_shader()686 if (blob_err) { in compile_shader()688 blob_err->Release(); in compile_shader()693 if (blob_err) { in compile_shader()694 blob_err->Release(); in compile_shader()