/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | StagingDescriptorAllocatorD3D12.cpp | 56 const Index blockIndex = buffer.freeBlockIndices.back(); in AllocateCPUDescriptors() local 65 buffer.heap->GetCPUDescriptorHandleForHeapStart().ptr + (blockIndex * mBlockSize)}; in AllocateCPUDescriptors() 88 for (Index blockIndex = 0; blockIndex < freeBlockIndicesSize; blockIndex++) { in AllocateCPUHeap() local 89 newBuffer.freeBlockIndices.push_back(blockIndex); in AllocateCPUHeap() 119 const Index blockIndex = (baseDescriptor.ptr - heapStart.ptr) / mBlockSize; in Deallocate() local 121 freeBlockIndices.emplace_back(blockIndex); in Deallocate()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fBasicComputeShaderTests.cpp | 176 …const deUint32 blockIndex = gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM_BLOCK, … in iterate() local 177 …o blockInfo = getProgramInterfaceBlockInfo(gl, program.getProgram(), GL_UNIFORM_BLOCK, blockIndex); in iterate() 191 gl.uniformBlockBinding(program.getProgram(), blockIndex, 0); in iterate() 198 …const deUint32 blockIndex = gl.getProgramResourceIndex(program.getProgram(), GL_SHADER_STORAGE_B… in iterate() local 199 …tProgramResourceInt(gl, program.getProgram(), GL_SHADER_STORAGE_BLOCK, blockIndex, GL_BUFFER_DATA_… in iterate() 213 …const deUint32 blockIndex = gl.getProgramResourceIndex(program.getProgram(), GL_SHADER_STORAGE_… in iterate() local 214 …tProgramResourceInt(gl, program.getProgram(), GL_SHADER_STORAGE_BLOCK, blockIndex, GL_BUFFER_DATA_… in iterate() 298 …const deUint32 blockIndex = gl.getProgramResourceIndex(program.getProgram(), GL_SHADER_STORAGE_… in iterate() local 299 …Info = getProgramInterfaceBlockInfo(gl, program.getProgram(), GL_SHADER_STORAGE_BLOCK, blockIndex); in iterate() 321 …const deUint32 blockIndex = gl.getProgramResourceIndex(program.getProgram(), GL_SHADER_STORAGE_… in iterate() local [all …]
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/third_party/glslang/glslang/MachineIndependent/ |
D | reflection.cpp | 95 int blockIndex = -1; in addUniform() local 110 … blockIndex = addBlockName(blockName, base.getType(), intermediate.getBlockSize(base.getType())); in addUniform() 115 …blowUpActiveAggregate(base.getType(), baseName, derefs, derefs.end(), offset, blockIndex, 0, -1, 0, in addUniform() 252 … TList<TIntermBinary*>::const_iterator deref, int offset, int blockIndex, int arraySize, in blowUpActiveAggregate() argument 289 …blowUpActiveAggregate(*terminalType, newBaseName, derefs, nextDeref, offset, blockIndex, arraySize, in blowUpActiveAggregate() 373 … blowUpActiveAggregate(derefType, newBaseName, derefs, derefs.end(), offset, blockIndex, 0, in blowUpActiveAggregate() 413 … blockIndex, 0, dimSize, arrayStride, terminalType->getQualifier().storage, false); in blowUpActiveAggregate() 417 … blowUpActiveAggregate(derefType, newBaseName, derefs, derefs.end(), memberOffsets[i], blockIndex, in blowUpActiveAggregate() 421 … blowUpActiveAggregate(derefType, newBaseName, derefs, derefs.end(), memberOffsets[i], blockIndex, in blowUpActiveAggregate() 425 … blowUpActiveAggregate(derefType, newBaseName, derefs, derefs.end(), offset, blockIndex, 0, in blowUpActiveAggregate() [all …]
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.cpp | 44 Uniform::BlockInfo::BlockInfo(const glsl::Uniform& uniform, int blockIndex) in BlockInfo() argument 46 if(blockIndex >= 0) in BlockInfo() 48 index = blockIndex; in BlockInfo() 457 for(GLuint blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++) in getUniformBlockIndex() local 459 const UniformBlock &uniformBlock = *uniformBlocks[blockIndex]; in getUniformBlockIndex() 465 return blockIndex; in getUniformBlockIndex() 1717 unsigned int blockIndex = GL_INVALID_INDEX; in linkUniforms() local 1723 blockIndex = getUniformBlockIndex(uniformBlockName); in linkUniforms() 1724 ASSERT(blockIndex != GL_INVALID_INDEX); in linkUniforms() 1742 if(!defineUniform(shader->getType(), uniform, Uniform::BlockInfo(uniform, blockIndex))) in linkUniforms() [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | ProgramLinkedResources.cpp | 240 int blockIndex) in UniformBlockEncodingVisitor() argument 245 mBlockIndex(blockIndex) in UniformBlockEncodingVisitor() 300 int blockIndex) in ShaderStorageBlockVisitor() argument 305 mBlockIndex(blockIndex) in ShaderStorageBlockVisitor() 1109 int blockIndex = static_cast<int>(mBlocksOut->size()); in defineInterfaceBlock() local 1116 shaderType, blockIndex)); in defineInterfaceBlock() 1181 int blockIndex) const in getVisitor() 1184 mUniformsOut, shaderType, blockIndex); in getVisitor() 1208 int blockIndex) const in getVisitor() 1211 mBufferVariablesOut, shaderType, blockIndex); in getVisitor()
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D | ProgramLinkedResources.h | 129 int blockIndex) const = 0; 147 int blockIndex) const override; 167 int blockIndex) const override;
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D | Program.h | 315 GLuint getShaderStorageBlockBinding(GLuint blockIndex) const in getShaderStorageBlockBinding() argument 317 ASSERT(blockIndex < mShaderStorageBlocks.size()); in getShaderStorageBlockBinding() 318 return mShaderStorageBlocks[blockIndex].binding; in getShaderStorageBlockBinding() 738 void getActiveUniformBlockName(const GLuint blockIndex, 742 void getActiveShaderStorageBlockName(const GLuint blockIndex,
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D | Program.cpp | 311 for (unsigned int blockIndex = 0; blockIndex < numBlocks; blockIndex++) in GetInterfaceBlockIndex() local 313 const auto &block = list[blockIndex]; in GetInterfaceBlockIndex() 322 return blockIndex; in GetInterfaceBlockIndex() 2597 void Program::getActiveUniformBlockName(const GLuint blockIndex, in getActiveUniformBlockName() argument 2603 GetInterfaceBlockName(blockIndex, mState.mUniformBlocks, bufSize, length, blockName); in getActiveUniformBlockName() 2606 void Program::getActiveShaderStorageBlockName(const GLuint blockIndex, in getActiveShaderStorageBlockName() argument 2612 GetInterfaceBlockName(blockIndex, mState.mShaderStorageBlocks, bufSize, length, blockName); in getActiveShaderStorageBlockName() 4305 for (unsigned int blockIndex = 0; blockIndex < mState.mUniformBlocks.size(); blockIndex++) in initInterfaceBlockBindings() local 4307 InterfaceBlock &uniformBlock = mState.mUniformBlocks[blockIndex]; in initInterfaceBlockBindings() 4308 bindUniformBlock(blockIndex, uniformBlock.binding); in initInterfaceBlockBindings()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5UniformBlocksArrayIndexing.cpp | 184 glw::GLuint blockIndex = 0; in iterate() local 189 blockIndex = gl.getUniformBlockIndex(m_program_id, positionBlock.str().c_str()); in iterate() 192 gl.uniformBlockBinding(m_program_id, blockIndex, index_value); in iterate()
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/third_party/openGLES/extensions/NV/ |
D | NV_texture_compression_vtc.txt | 67 RESOLVED: Yes. The blockIndex computation works for 246 inside the image of blockIndex bytes where blockIndex is computed 250 blockIndex = blocksize * (ceil(w/4) * ceil(h/4) * 4*floor(d/4) + 255 blockIndex = blocksize * 4 * (floor(x/4) + 293 Jun 3, 2004 - Update blockIndex to support non-power-of-two dimensions
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_texture_compression_vtc.txt | 67 RESOLVED: Yes. The blockIndex computation works for 246 inside the image of blockIndex bytes where blockIndex is computed 250 blockIndex = blocksize * (ceil(w/4) * ceil(h/4) * 4*floor(d/4) + 255 blockIndex = blocksize * 4 * (floor(x/4) + 293 Jun 3, 2004 - Update blockIndex to support non-power-of-two dimensions
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluProgramInterfaceQuery.hpp | 61 deUint32 blockIndex; //!< GL_BLOCK_INDEX member 74 , blockIndex (~0u /* GL_INVALID_INDEX */) in InterfaceVariableInfo()
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D | gluProgramInterfaceQuery.cpp | 90 info.blockIndex = getProgramResourceUint(gl, program, programInterface, index, GL_BLOCK_INDEX); in getProgramInterfaceVariableInfo()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | ProgramLinkedResources.h | 131 int blockIndex) const = 0; 156 int blockIndex) const override; 178 int blockIndex) const override;
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D | ProgramLinkedResources.cpp | 244 int blockIndex) in UniformBlockEncodingVisitor() argument 249 mBlockIndex(blockIndex) in UniformBlockEncodingVisitor() 305 int blockIndex) in ShaderStorageBlockVisitor() argument 310 mBlockIndex(blockIndex) in ShaderStorageBlockVisitor() 1270 int blockIndex = static_cast<int>(mBlocksOut->size()); in defineInterfaceBlock() local 1277 shaderType, blockIndex)); in defineInterfaceBlock() 1349 int blockIndex) const in getVisitor() 1352 mUniformsOut, shaderType, blockIndex); in getVisitor() 1378 int blockIndex) const in getVisitor() 1381 mBufferVariablesOut, shaderType, blockIndex); in getVisitor()
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D | ProgramExecutable.h | 231 GLuint getShaderStorageBlockBinding(GLuint blockIndex) const in getShaderStorageBlockBinding() argument 233 ASSERT(blockIndex < mShaderStorageBlocks.size()); in getShaderStorageBlockBinding() 234 return mShaderStorageBlocks[blockIndex].binding; in getShaderStorageBlockBinding()
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D | Program.h | 243 GLuint getShaderStorageBlockBinding(GLuint blockIndex) const in getShaderStorageBlockBinding() argument 245 return mExecutable->getShaderStorageBlockBinding(blockIndex); in getShaderStorageBlockBinding() 603 void getActiveUniformBlockName(const UniformBlockIndex blockIndex, 607 void getActiveShaderStorageBlockName(const GLuint blockIndex,
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D | Program.cpp | 327 for (unsigned int blockIndex = 0; blockIndex < numBlocks; blockIndex++) in GetInterfaceBlockIndex() local 329 const auto &block = list[blockIndex]; in GetInterfaceBlockIndex() 338 return blockIndex; in GetInterfaceBlockIndex() 3063 void Program::getActiveUniformBlockName(const UniformBlockIndex blockIndex, in getActiveUniformBlockName() argument 3069 GetInterfaceBlockName(blockIndex, mState.mExecutable->getUniformBlocks(), bufSize, length, in getActiveUniformBlockName() 3073 void Program::getActiveShaderStorageBlockName(const GLuint blockIndex, in getActiveShaderStorageBlockName() argument 3079 GetInterfaceBlockName({blockIndex}, mState.mExecutable->getShaderStorageBlocks(), bufSize, in getActiveShaderStorageBlockName() 4014 for (unsigned int blockIndex = 0; blockIndex < mState.mExecutable->getActiveUniformBlockCount(); in initInterfaceBlockBindings() local 4015 blockIndex++) in initInterfaceBlockBindings() 4017 InterfaceBlock &uniformBlock = mState.mExecutable->mUniformBlocks[blockIndex]; in initInterfaceBlockBindings() [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | ProgramGL.cpp | 111 for (size_t blockIndex : mState.getActiveUniformBlockBindingsMask()) in reapplyUBOBindingsIfNeeded() local 113 setUniformBlockBinding(static_cast<GLuint>(blockIndex), blocks[blockIndex].binding); in reapplyUBOBindingsIfNeeded() 807 GLuint blockIndex = in setUniformBlockBinding() local 809 mUniformBlockRealLocationMap.push_back(blockIndex); in setUniformBlockBinding() 826 GLuint blockIndex = mFunctions->getUniformBlockIndex(mProgramID, blockMappedName.c_str()); in getUniformBlockSize() local 827 if (blockIndex == GL_INVALID_INDEX) in getUniformBlockSize() 834 mFunctions->getActiveUniformBlockiv(mProgramID, blockIndex, GL_UNIFORM_BLOCK_DATA_SIZE, in getUniformBlockSize()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | ProgramGL.cpp | 111 for (size_t blockIndex : mState.getActiveUniformBlockBindingsMask()) in reapplyUBOBindingsIfNeeded() local 113 setUniformBlockBinding(static_cast<GLuint>(blockIndex), blocks[blockIndex].binding); in reapplyUBOBindingsIfNeeded() 815 GLuint blockIndex = in setUniformBlockBinding() local 817 mUniformBlockRealLocationMap.push_back(blockIndex); in setUniformBlockBinding() 834 GLuint blockIndex = mFunctions->getUniformBlockIndex(mProgramID, blockMappedName.c_str()); in getUniformBlockSize() local 835 if (blockIndex == GL_INVALID_INDEX) in getUniformBlockSize() 842 mFunctions->getActiveUniformBlockiv(mProgramID, blockIndex, GL_UNIFORM_BLOCK_DATA_SIZE, in getUniformBlockSize()
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/third_party/skia/third_party/vulkanmemoryallocator/include/ |
D | vk_mem_alloc.h | 12470 for(uint32_t blockIndex = 0; blockIndex < blockCount; ++blockIndex) in GetPoolStats() local 12472 const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex]; in GetPoolStats() 12647 for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex ) in AllocatePage() local 12649 VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex]; in AllocatePage() 12671 for(size_t blockIndex = m_Blocks.size(); blockIndex--; ) in AllocatePage() local 12673 VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex]; in AllocatePage() 12787 for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex ) in AllocatePage() local 12789 VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex]; in AllocatePage() 12823 for(size_t blockIndex = m_Blocks.size(); blockIndex--; ) in AllocatePage() local 12825 VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex]; in AllocatePage() [all …]
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/third_party/typescript/src/compiler/transformers/ |
D | generators.ts | 284 let blockIndex = 0; // The index of the current block. 2642 blockIndex = 0; 2882 …for (; blockIndex < blockActions!.length && blockOffsets![blockIndex] <= operationIndex; blockInde… 2883 const block: CodeBlock = blocks[blockIndex]; constant 2884 const blockAction = blockActions![blockIndex];
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | ProgramBinaryTest.cpp | 337 GLint blockIndex = glGetUniformBlockIndex(program.get(), "block"); in testBinaryAndUBOBlockIndexes() local 338 ASSERT_NE(-1, blockIndex); in testBinaryAndUBOBlockIndexes() 340 glUniformBlockBinding(program.get(), blockIndex, bindIndex); in testBinaryAndUBOBlockIndexes()
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/third_party/mesa3d/src/amd/common/ |
D | ac_surface_meta_address_test.c | 85 unsigned blockIndex = zb * sliceSizeInBlock + yb * pitchInBlock + xb; in gfx9_meta_addr_from_coord() local 86 unsigned coords[] = {x, y, z, sample, blockIndex}; in gfx9_meta_addr_from_coord() 110 address |= (blockIndex >> eq->bit[last].coord[0].ord) << last; in gfx9_meta_addr_from_coord()
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | D3D12MemAlloc.cpp | 3461 for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex ) in AllocatePage() local 3463 NormalBlock* const pCurrBlock = m_Blocks[blockIndex]; in AllocatePage() 3689 for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex) in Remove() local 3691 if(m_Blocks[blockIndex] == pBlock) in Remove() 3693 m_Blocks.remove(blockIndex); in Remove() 3784 for(size_t blockIndex = blockCount; blockIndex--; ) in SetMinBytes() local 3786 NormalBlock* const block = m_Blocks[blockIndex]; in SetMinBytes() 3794 m_Blocks.remove(blockIndex); in SetMinBytes()
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