/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/ |
D | Device.cpp | 128 BindGroupLayoutBase blueprint(this, descriptor, true); in GetOrCreateBindGroupLayout() local 130 auto iter = mCaches->bindGroupLayouts.find(&blueprint); in GetOrCreateBindGroupLayout() 149 ComputePipelineBase blueprint(this, descriptor, true); in GetOrCreateComputePipeline() local 151 auto iter = mCaches->computePipelines.find(&blueprint); in GetOrCreateComputePipeline() 170 PipelineLayoutBase blueprint(this, descriptor, true); in GetOrCreatePipelineLayout() local 172 auto iter = mCaches->pipelineLayouts.find(&blueprint); in GetOrCreatePipelineLayout() 191 RenderPipelineBase blueprint(this, descriptor, true); in GetOrCreateRenderPipeline() local 193 auto iter = mCaches->renderPipelines.find(&blueprint); in GetOrCreateRenderPipeline() 212 SamplerBase blueprint(this, descriptor, true); in GetOrCreateSampler() local 214 auto iter = mCaches->samplers.find(&blueprint); in GetOrCreateSampler() [all …]
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D | ComputePipeline.cpp | 38 bool blueprint) in ComputePipelineBase() argument 42 mIsBlueprint(blueprint) { in ComputePipelineBase()
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D | PipelineLayout.cpp | 45 bool blueprint) in PipelineLayoutBase() argument 46 : ObjectBase(device), mIsBlueprint(blueprint) { in PipelineLayoutBase()
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D | Sampler.cpp | 57 bool blueprint) in SamplerBase() argument 68 mIsBlueprint(blueprint) { in SamplerBase()
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D | BindGroupLayout.cpp | 104 bool blueprint) in BindGroupLayoutBase() argument 105 : ObjectBase(device), mIsBlueprint(blueprint) { in BindGroupLayoutBase()
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D | ShaderModule.cpp | 73 bool blueprint) in ShaderModuleBase() argument 76 mIsBlueprint(blueprint) { in ShaderModuleBase()
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D | ComputePipeline.h | 31 bool blueprint = false);
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D | Sampler.h | 33 bool blueprint = false);
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D | PipelineLayout.h | 39 bool blueprint = false);
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D | BindGroupLayout.h | 37 bool blueprint = false);
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D | ShaderModule.h | 43 bool blueprint = false);
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D | RenderPipeline.h | 57 bool blueprint = false);
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D | RenderPipeline.cpp | 347 bool blueprint) in RenderPipelineBase() argument 361 mIsBlueprint(blueprint) { in RenderPipelineBase()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | Device.cpp | 682 BindGroupLayoutBase blueprint(this, descriptor, pipelineCompatibilityToken, in GetOrCreateBindGroupLayout() local 685 const size_t blueprintHash = blueprint.ComputeContentHash(); in GetOrCreateBindGroupLayout() 686 blueprint.SetContentHash(blueprintHash); in GetOrCreateBindGroupLayout() 689 auto iter = mCaches->bindGroupLayouts.find(&blueprint); in GetOrCreateBindGroupLayout() 774 PipelineLayoutBase blueprint(this, descriptor, ApiObjectBase::kUntrackedByDevice); in GetOrCreatePipelineLayout() local 776 const size_t blueprintHash = blueprint.ComputeContentHash(); in GetOrCreatePipelineLayout() 777 blueprint.SetContentHash(blueprintHash); in GetOrCreatePipelineLayout() 780 auto iter = mCaches->pipelineLayouts.find(&blueprint); in GetOrCreatePipelineLayout() 807 SamplerBase blueprint(this, descriptor, ApiObjectBase::kUntrackedByDevice); in GetOrCreateSampler() local 809 const size_t blueprintHash = blueprint.ComputeContentHash(); in GetOrCreateSampler() [all …]
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D | AttachmentState.cpp | 128 AttachmentState::AttachmentState(DeviceBase* device, const AttachmentStateBlueprint& blueprint) in AttachmentState() argument 129 : AttachmentStateBlueprint(blueprint), ObjectBase(device) { in AttachmentState()
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D | AttachmentState.h | 67 AttachmentState(DeviceBase* device, const AttachmentStateBlueprint& blueprint);
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D | Device.h | 188 Ref<AttachmentState> GetOrCreateAttachmentState(AttachmentStateBlueprint* blueprint);
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | SamplerHeapCacheD3D12.cpp | 113 SamplerHeapCacheEntry blueprint(std::move(samplers)); in GetOrCreate() local 114 auto iter = mCache.find(&blueprint); in GetOrCreate() 121 samplers = std::move(blueprint.AcquireSamplers()); in GetOrCreate()
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D | D3D11on12Util.cpp | 124 D3D11on12ResourceCacheEntry blueprint(d3d11on12Device); in GetOrCreateD3D11on12Resource() local 125 auto iter = mCache.find(&blueprint); in GetOrCreateD3D11on12Resource()
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/third_party/icu/docs/userguide/format_parse/numbers/ |
D | skeletons.md | 59 *blueprint stems*. For example, to format a number with 2-3 significant 189 The precision category has more blueprint stems than most other categories; 190 they are documented in detail below. The following non-blueprint stems are 254 The precise syntax is very similar to fraction precision. The blueprint stem
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