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Searched refs:blueprint (Results 1 – 20 of 20) sorted by relevance

/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/
DDevice.cpp128 BindGroupLayoutBase blueprint(this, descriptor, true); in GetOrCreateBindGroupLayout() local
130 auto iter = mCaches->bindGroupLayouts.find(&blueprint); in GetOrCreateBindGroupLayout()
149 ComputePipelineBase blueprint(this, descriptor, true); in GetOrCreateComputePipeline() local
151 auto iter = mCaches->computePipelines.find(&blueprint); in GetOrCreateComputePipeline()
170 PipelineLayoutBase blueprint(this, descriptor, true); in GetOrCreatePipelineLayout() local
172 auto iter = mCaches->pipelineLayouts.find(&blueprint); in GetOrCreatePipelineLayout()
191 RenderPipelineBase blueprint(this, descriptor, true); in GetOrCreateRenderPipeline() local
193 auto iter = mCaches->renderPipelines.find(&blueprint); in GetOrCreateRenderPipeline()
212 SamplerBase blueprint(this, descriptor, true); in GetOrCreateSampler() local
214 auto iter = mCaches->samplers.find(&blueprint); in GetOrCreateSampler()
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DComputePipeline.cpp38 bool blueprint) in ComputePipelineBase() argument
42 mIsBlueprint(blueprint) { in ComputePipelineBase()
DPipelineLayout.cpp45 bool blueprint) in PipelineLayoutBase() argument
46 : ObjectBase(device), mIsBlueprint(blueprint) { in PipelineLayoutBase()
DSampler.cpp57 bool blueprint) in SamplerBase() argument
68 mIsBlueprint(blueprint) { in SamplerBase()
DBindGroupLayout.cpp104 bool blueprint) in BindGroupLayoutBase() argument
105 : ObjectBase(device), mIsBlueprint(blueprint) { in BindGroupLayoutBase()
DShaderModule.cpp73 bool blueprint) in ShaderModuleBase() argument
76 mIsBlueprint(blueprint) { in ShaderModuleBase()
DComputePipeline.h31 bool blueprint = false);
DSampler.h33 bool blueprint = false);
DPipelineLayout.h39 bool blueprint = false);
DBindGroupLayout.h37 bool blueprint = false);
DShaderModule.h43 bool blueprint = false);
DRenderPipeline.h57 bool blueprint = false);
DRenderPipeline.cpp347 bool blueprint) in RenderPipelineBase() argument
361 mIsBlueprint(blueprint) { in RenderPipelineBase()
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DDevice.cpp682 BindGroupLayoutBase blueprint(this, descriptor, pipelineCompatibilityToken, in GetOrCreateBindGroupLayout() local
685 const size_t blueprintHash = blueprint.ComputeContentHash(); in GetOrCreateBindGroupLayout()
686 blueprint.SetContentHash(blueprintHash); in GetOrCreateBindGroupLayout()
689 auto iter = mCaches->bindGroupLayouts.find(&blueprint); in GetOrCreateBindGroupLayout()
774 PipelineLayoutBase blueprint(this, descriptor, ApiObjectBase::kUntrackedByDevice); in GetOrCreatePipelineLayout() local
776 const size_t blueprintHash = blueprint.ComputeContentHash(); in GetOrCreatePipelineLayout()
777 blueprint.SetContentHash(blueprintHash); in GetOrCreatePipelineLayout()
780 auto iter = mCaches->pipelineLayouts.find(&blueprint); in GetOrCreatePipelineLayout()
807 SamplerBase blueprint(this, descriptor, ApiObjectBase::kUntrackedByDevice); in GetOrCreateSampler() local
809 const size_t blueprintHash = blueprint.ComputeContentHash(); in GetOrCreateSampler()
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DAttachmentState.cpp128 AttachmentState::AttachmentState(DeviceBase* device, const AttachmentStateBlueprint& blueprint) in AttachmentState() argument
129 : AttachmentStateBlueprint(blueprint), ObjectBase(device) { in AttachmentState()
DAttachmentState.h67 AttachmentState(DeviceBase* device, const AttachmentStateBlueprint& blueprint);
DDevice.h188 Ref<AttachmentState> GetOrCreateAttachmentState(AttachmentStateBlueprint* blueprint);
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DSamplerHeapCacheD3D12.cpp113 SamplerHeapCacheEntry blueprint(std::move(samplers)); in GetOrCreate() local
114 auto iter = mCache.find(&blueprint); in GetOrCreate()
121 samplers = std::move(blueprint.AcquireSamplers()); in GetOrCreate()
DD3D11on12Util.cpp124 D3D11on12ResourceCacheEntry blueprint(d3d11on12Device); in GetOrCreateD3D11on12Resource() local
125 auto iter = mCache.find(&blueprint); in GetOrCreateD3D11on12Resource()
/third_party/icu/docs/userguide/format_parse/numbers/
Dskeletons.md59 *blueprint stems*. For example, to format a number with 2-3 significant
189 The precision category has more blueprint stems than most other categories;
190 they are documented in detail below. The following non-blueprint stems are
254 The precise syntax is very similar to fraction precision. The blueprint stem