Searched refs:bound_vs (Results 1 – 3 of 3) sorted by relevance
65 if (pDevice->bound_empty_gs && pDevice->bound_vs && in ResolveState()66 pDevice->bound_vs->state.tokens) { in ResolveState()68 Shader *vs = pDevice->bound_vs; in ResolveState()
87 Shader *bound_vs; member
582 pDevice->bound_vs = pShader; in VsSetShader()