Home
last modified time | relevance | path

Searched refs:bound_vs (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DDraw.cpp65 if (pDevice->bound_empty_gs && pDevice->bound_vs && in ResolveState()
66 pDevice->bound_vs->state.tokens) { in ResolveState()
68 Shader *vs = pDevice->bound_vs; in ResolveState()
DState.h87 Shader *bound_vs; member
DShader.cpp582 pDevice->bound_vs = pShader; in VsSetShader()