Searched refs:builtInShaders (Results 1 – 1 of 1) sorted by relevance
266 const char* builtInShaders[2]; in InitializeSymbolTable() local268 builtInShaders[0] = builtIns.c_str(); in InitializeSymbolTable()274 TInputScanner input(1, builtInShaders, builtInLengths); in InitializeSymbolTable()278 printf("%s\n", builtInShaders[0]); in InitializeSymbolTable()