Searched refs:cacheMempool (Results 1 – 1 of 1) sorted by relevance
226 deUint32* cacheMempool = 0; variable241 cacheNode* r = (cacheNode*)(cacheMempool + 1); in cacheSearch()242 int* tail = (int*)cacheMempool; in cacheSearch()267 cacheNode* r = (cacheNode*)(cacheMempool + 1); in cacheInsert()268 int* tail = (int*)cacheMempool; in cacheInsert()335 delete[] cacheMempool; in shaderCacheClean()366 cacheMempool = (deUint32*)ipc_mem_access(&cacheIPCMemory); in shaderCacheFirstRunCheck()367 cacheMempool[0] = 0; in shaderCacheFirstRunCheck()371 cacheMempool = (deUint32*)ipc_mem_access(&cacheIPCMemory); in shaderCacheFirstRunCheck()382 cacheMempool = new deUint32[cacheMaxItems * 4 + 1]; in shaderCacheFirstRunCheck()[all …]