Searched refs:calleeShader (Results 1 – 4 of 4) sorted by relevance
329 const std::string calleeShader = in initPrograms() local360 …n.glslSources.add("cal0") << glu::CallableSource(updateRayTracingGLSL(calleeShader)) << buildOptio… in initPrograms()385 …n.glslSources.add("cal0") << glu::CallableSource(updateRayTracingGLSL(calleeShader)) << buildOptio… in initPrograms()412 …n.glslSources.add("cal0") << glu::CallableSource(updateRayTracingGLSL(calleeShader)) << buildOptio… in initPrograms()438 …programCollection.glslSources.add("ahit") << glu::AnyHitSource(updateRayTracingGLSL(calleeShader))… in initPrograms()483 …n.glslSources.add("cal0") << glu::CallableSource(updateRayTracingGLSL(calleeShader)) << buildOptio… in initPrograms()
1376 const std::string calleeShader = in initPrograms() local1413 programCollection.glslSources.add("cal0") << glu::CallableSource(calleeShader) << buildOptions; in initPrograms()1437 programCollection.glslSources.add("cal0") << glu::CallableSource(calleeShader) << buildOptions; in initPrograms()1462 programCollection.glslSources.add("cal0") << glu::CallableSource(calleeShader) << buildOptions; in initPrograms()1506 programCollection.glslSources.add("cal0") << glu::CallableSource(calleeShader) << buildOptions; in initPrograms()