Searched refs:can_use_simple_input (Results 1 – 3 of 3) sorted by relevance
2182 bool can_use_simple_input; member
6761 pipeline->can_use_simple_input = vs_shader->info.is_ngg == pdevice->use_ngg && in radv_pipeline_init_vertex_input_state()6764 pipeline->can_use_simple_input = false; in radv_pipeline_init_vertex_input_state()
3092 if (pipeline->can_use_simple_input && in lookup_vs_prolog()