Searched refs:checkCompiled (Results 1 – 2 of 2) sorted by relevance
85 bool checkCompiled = kChromium_GrGLDriver != glCtx.driver(); in GrGLCompileAndAttachShader() local87 checkCompiled = true; in GrGLCompileAndAttachShader()89 if (checkCompiled) { in GrGLCompileAndAttachShader()
77 bool checkCompiled = !glCtx.caps()->skipErrorChecks(); in GrGLCompileAndAttachShader() local79 if (checkCompiled) { in GrGLCompileAndAttachShader()