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Searched refs:check_separate_shader_objects_allowed (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.h179 bool check_separate_shader_objects_allowed(YYLTYPE *locp, in check_separate_shader_objects_allowed() function
Dast_to_hir.cpp3322 if (!state->check_separate_shader_objects_allowed(loc, var)) in apply_explicit_location()
3335 if (!state->check_separate_shader_objects_allowed(loc, var)) in apply_explicit_location()
3346 if (!state->check_separate_shader_objects_allowed(loc, var)) in apply_explicit_location()