Searched refs:closed_ (Results 1 – 10 of 10) sorted by relevance
91 explicit SocketWrapper(uv_loop_t* loop) : closed_(false), in SocketWrapper()99 closed_ = false; in Connect()123 closed_ = false; in ExpectFailureToConnect()141 SPIN_WHILE(!closed_); in Close()191 ASSERT_FALSE(wrapper->closed_); in ClosedCallback()192 wrapper->closed_ = true; in ClosedCallback()231 bool closed_; member in __anon73c8fd020111::SocketWrapper
84 CHECK(closed_); // We have to be closed at the point in ~DirHandle()96 if (closed_) return; in GCClose()101 closed_ = true; in GCClose()149 dir->closed_ = true; in Close()
43 bool closed_ = false; variable
258 bool IsAlive() override { return !closed_; } in IsAlive()347 bool closed_ = false; variable
274 closed_ = true; in Close()347 CHECK(!closed_ && "already finalized"); in Write()539 bool closed_ = false; member in node::__anon8c57c9370111::CompressionStream
186 CHECK(closed_); // We have to be closed at the point in ~FileHandle()201 return reading_ || closing_ || closed_ ? in GetTransferMode()208 closed_ = true; in TransferForMessaging()239 if (closed_) return; in Close()352 if (!closed_ && !closing_) { in ClosePromise()406 closed_ = true; in AfterClose()
230 bool closed_ = false; variable
89 if (closed_) return; in Close()90 closed_ = true; in Close()
31771 DCHECK(closed_);
4275 + closed_(execution_context.IsContextDestroyed()),4309 - bool closed_ = false;4310 + bool closed_;