Searched refs:colorSourceName (Results 1 – 3 of 3) sorted by relevance
254 … generateGeometryShader (const TessPrimitiveType primitiveType, const std::string& colorSourceName) in generateGeometryShader() argument265 << "layout(location = 0) in highp vec4 " << colorSourceName << "[];\n" in generateGeometryShader()278 << " v_fragment_color = " << colorSourceName << "[ndx % 3];\n" in generateGeometryShader()282 << " v_fragment_color = " << colorSourceName << "[ndx % 3];\n" in generateGeometryShader()294 …<< " v_fragment_color = mix(" << colorSourceName << "[0], " << colorSourceName << "[1], xweight);… in generateGeometryShader()
718 …const char* const colorSourceName = (tessellationActive) ? ("v_evaluated_color") : ("v_vertex_co… in getGeometrySource() local729 "in highp vec4 " << colorSourceName << "[];\n" in getGeometrySource()742 " v_fragment_color = " << colorSourceName << "[ndx % 3];\n" in getGeometrySource()746 " v_fragment_color = " << colorSourceName << "[ndx % 3];\n" in getGeometrySource()759 … " v_fragment_color = mix(" << colorSourceName << "[0], " << colorSourceName << "[1], xweight);\n" in getGeometrySource()