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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DResourceAllocatorManagerD3D12.cpp378 ComPtr<ID3D12Resource> committedResource; in CreateCommittedResource() local
382 optimizedClearValue, IID_PPV_ARGS(&committedResource)), in CreateCommittedResource()
390 Heap* heap = new Heap(committedResource, GetMemorySegment(mDevice, heapType), in CreateCommittedResource()
401 /*offset*/ 0, std::move(committedResource), heap}; in CreateCommittedResource()