Searched refs:compilation_failed (Results 1 – 5 of 5) sorted by relevance
1365 shader->compilation_failed = true; in iris_compile_vs()1371 shader->compilation_failed = false; in iris_compile_vs()1417 if (shader->compilation_failed) in iris_update_compiled_vs()1570 shader->compilation_failed = true; in iris_compile_tcs()1576 shader->compilation_failed = false; in iris_compile_tcs()1654 if (shader->compilation_failed) in iris_update_compiled_tcs()1733 shader->compilation_failed = true; in iris_compile_tes()1739 shader->compilation_failed = false; in iris_compile_tes()1786 if (shader->compilation_failed) in iris_update_compiled_tes()1871 shader->compilation_failed = true; in iris_compile_gs()[all …]
506 bool compilation_failed; member
186 program->shader.compilation_failed = true; in si_create_compute_state_async()194 program->shader.compilation_failed = true; in si_create_compute_state_async()943 if (program->ir_type != PIPE_SHADER_IR_NATIVE && program->shader.compilation_failed) in si_launch_grid()
855 bool compilation_failed; member
2541 shader->compilation_failed = true; in si_build_shader_variant()2677 return current->compilation_failed ? -1 : 0; in si_shader_select_with_key()2734 if (iter->compilation_failed) { in si_shader_select_with_key()2884 if (!shader->compilation_failed) in si_shader_select_with_key()2887 return shader->compilation_failed ? -1 : 0; in si_shader_select_with_key()