Searched refs:completionStatus (Results 1 – 3 of 3) sorted by relevance
247 GLint completionStatus; in iterate() local294 gl.getShaderiv(fragmentShader[i], GL_COMPLETION_STATUS_KHR, &completionStatus); in iterate()296 if (completionStatus) in iterate()336 gl.getProgramiv(program[i], GL_COMPLETION_STATUS_KHR, &completionStatus); in iterate()338 if (completionStatus) in iterate()
175 GLint completionStatus = GL_FALSE; in isLinking() local176 mFunctions->getProgramiv(mProgramID, GL_COMPLETION_STATUS, &completionStatus); in isLinking()177 return completionStatus == GL_FALSE; in isLinking()
182 GLint completionStatus = GL_FALSE; in isLinking() local183 mFunctions->getProgramiv(mProgramID, GL_COMPLETION_STATUS, &completionStatus); in isLinking()184 return completionStatus == GL_FALSE; in isLinking()