Searched refs:computed_depth_mode (Results 1 – 7 of 7) sorted by relevance
196 wm_prog_data->computed_depth_mode != PSCDEPTH_OFF; in want_depth_pma_fix()312 wm_prog_data->computed_depth_mode != PSCDEPTH_OFF; in want_stencil_pma_fix()
1873 wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode; in emit_3dstate_wm()2051 ps.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode; in emit_3dstate_ps_extra()
880 uint8_t computed_depth_mode; member
7203 computed_depth_mode(const nir_shader *shader) in computed_depth_mode() function7312 prog_data->computed_depth_mode = computed_depth_mode(shader); in brw_nir_populate_wm_prog_data()7360 (prog_data->computed_depth_mode == BRW_PSCDEPTH_OFF) && in brw_nir_populate_wm_prog_data()7557 prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF) in brw_compile_fs()
935 psx.PixelShaderComputedDepthMode = prog_data->computed_depth_mode; in blorp_emit_ps_config()966 wm.PixelShaderComputedDepthMode = prog_data->computed_depth_mode; in blorp_emit_ps_config()
1911 return wm_prog_data->computed_depth_mode != PSCDEPTH_OFF || in want_pma_fix()6511 psx.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;7148 UNUSED bool writes_depth = wm_prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF;7314 wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
1745 return wm_prog_data->computed_depth_mode != PSCDEPTH_OFF || in want_pma_fix()4710 psx.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode; in iris_store_fs_state()