Searched refs:coordName (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.cpp | 109 const char* coordName) const { in appendTextureLookup() 111 out->appendf("sample(%s, %s)", sampler, coordName); in appendTextureLookup() 116 const char* coordName, in appendTextureLookup() argument 119 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookup() 127 const char* coordName, in appendTextureLookupAndBlend() argument 138 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookupAndBlend() 143 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookupAndBlend()
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D | GrGLSLShaderBuilder.h | 41 void appendTextureLookup(SkString* out, SamplerHandle, const char* coordName) const; 45 const char* coordName, 54 const char* coordName,
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/third_party/flutter/skia/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.cpp | 71 const char* coordName, in appendTextureLookup() argument 74 out->appendf("sample(%s, %s)", sampler, coordName); in appendTextureLookup() 79 const char* coordName, in appendTextureLookup() argument 83 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookup() 90 const char* coordName, in appendTextureLookupAndModulate() argument 94 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookupAndModulate()
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D | GrGLSLShaderBuilder.h | 38 const char* coordName, 43 const char* coordName, 54 const char* coordName,
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/third_party/flutter/skia/src/gpu/effects/ |
D | GrAtlasedShaderHelpers.h | 71 const char* coordName, in append_multitexture_lookup() argument 76 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName, in append_multitexture_lookup() 81 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[numTextureSamplers-1], coordName, in append_multitexture_lookup()
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/third_party/skia/src/gpu/effects/ |
D | GrAtlasedShaderHelpers.h | 99 const char* coordName, in append_multitexture_lookup() argument 111 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName); in append_multitexture_lookup() 115 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[numTextureSamplers - 1], coordName); in append_multitexture_lookup()
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