Searched refs:countQuads (Results 1 – 25 of 32) sorted by relevance
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355 for (int i = 0; i < quadder.countQuads(); ++i) { in build()398 for (int i = 0; i < quadder.countQuads(); ++i) { in build()
442 int countQuads() const { return fQuadCount; } in countQuads() function
596 for (int i = 0; i < converter.countQuads(); ++i) { in hair_path()
244 for (int i = 0; i < quadder.countQuads(); ++i) { in ToSVGString()
831 int count = quadder.countQuads(); in handleConic()
257 for (int i = 0; i < quadder.countQuads(); ++i) { in ToSVGString()
828 int count = quadder.countQuads(); in handleConic()
514 int countQuads() const { return fQuadCount; } in countQuads() function
343 for (int i = 0; i < quadder.countQuads(); ++i) { in build()
587 for (int i = 0; i < quadder.countQuads(); ++i) { in ClipPath()
609 for (int i = 0; i < converter.countQuads(); ++i) { in hair_path()
184 for (int i = 0; i < converter.countQuads(); ++i) { in EmitPath()
185 for (int i = 0; i < converter.countQuads(); ++i) { in EmitPath()
165 const int qcount = quadder.countQuads(); in test_this_conic_to_quad()
125 for (int i = 0; i < converter.countQuads(); ++i) { in addConic()
320 for (int i = 0; i < converter.countQuads(); ++i) { in get_segments()
322 for (int i = 0; i < converter.countQuads(); ++i) { in gather_lines_and_quads()
983 int count = quadder.countQuads(); in conicTo()
128 for (int i = 0; i < converter.countQuads(); ++i) { in addConic()
327 for (int i = 0; i < converter.countQuads(); ++i) { in get_segments()
233 const int qcount = quadder.countQuads(); in test_this_conic_to_quad()
792 for (int i = 0; i < converter.countQuads(); ++i) { in GrGenerateDistanceFieldFromPath()
811 for (int i = 0; i < converter.countQuads(); ++i) { in GrGenerateDistanceFieldFromPath()
188 for (int i = 0; i < converter.countQuads(); ++i) { in worstCasePointCount()
997 int count = quadder.countQuads(); in conicTo()