Searched refs:createSubpassPipeline (Results 1 – 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassSampleReadTests.cpp | 594 Move<VkPipeline> createSubpassPipeline (const DeviceInterface& vkd, in createSubpassPipeline() function 825 …, m_subpassPipeline (createSubpassPipeline(context.getDeviceInterface(), context.getDevice(), *… in SampleReadTestInstance()
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D | vktRenderPassTests.cpp | 1862 Move<VkPipeline> createSubpassPipeline (const DeviceInterface& vk, in createSubpassPipeline() function 2363 …m_pipeline = createSubpassPipeline(vk, device, renderPass, *m_vertexShaderModule, *m_fragmentSh… in SubpassRenderer()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/renderpass/ |
D | vktRenderPassSampleReadTests.cpp | 594 Move<VkPipeline> createSubpassPipeline (const DeviceInterface& vkd, in createSubpassPipeline() function 825 …, m_subpassPipeline (createSubpassPipeline(context.getDeviceInterface(), context.getDevice(), *… in SampleReadTestInstance()
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D | vktRenderPassTests.cpp | 1862 Move<VkPipeline> createSubpassPipeline (const DeviceInterface& vk, in createSubpassPipeline() function 2363 …m_pipeline = createSubpassPipeline(vk, device, renderPass, *m_vertexShaderModule, *m_fragmentSh… in SubpassRenderer()
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