/third_party/mesa3d/src/gallium/targets/graw-null/ |
D | graw_util.c | 27 return pipe->create_gs_state(pipe, &state); in graw_parse_geometry_shader()
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/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_state_gs.c | 116 llvmpipe->pipe.create_gs_state = llvmpipe_create_gs_state; in llvmpipe_init_gs_funcs()
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/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_pipe_gs.c | 129 svga->pipe.create_gs_state = svga_create_gs_state; in svga_init_gs_functions()
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D | svga_state_tgsi_transform.c | 119 return svga->pipe.create_gs_state(&svga->pipe, state); in create_shader() 326 gs = svga->pipe.create_gs_state(&svga->pipe, &templ); in emulate_point_sprite()
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/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | Shader.cpp | 96 handle = pipe->create_gs_state(pipe, &state); in CreateEmptyShader() 691 pShader->handle = pipe->create_gs_state(pipe, &pShader->state); in CreateGeometryShader() 909 pShader->handle = pipe->create_gs_state(pipe, &pShader->state); in CreateGeometryShaderWithStreamOutput()
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D | Draw.cpp | 82 gs->handle = pipe->create_gs_state(pipe, &gs->state); in ResolveState()
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/third_party/mesa3d/src/gallium/include/pipe/ |
D | p_context.h | 379 void * (*create_gs_state)(struct pipe_context *, member
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/third_party/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_state_shader.c | 476 pipe->create_gs_state = softpipe_create_gs_state; in softpipe_init_shader_funcs()
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/third_party/mesa3d/src/gallium/auxiliary/driver_noop/ |
D | noop_state.c | 429 ctx->create_gs_state = noop_create_shader_state; in noop_init_state_functions()
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/third_party/mesa3d/src/gallium/drivers/freedreno/ir3/ |
D | ir3_gallium.c | 538 pctx->create_gs_state = ir3_shader_state_create; in ir3_prog_init()
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/third_party/mesa3d/src/gallium/drivers/tegra/ |
D | tegra_context.c | 337 return context->gpu->create_gs_state(context->gpu, cso); in tegra_create_gs_state() 1331 context->base.create_gs_state = tegra_create_gs_state; in tegra_screen_context_create()
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/third_party/mesa3d/src/gallium/auxiliary/driver_rbug/ |
D | rbug_context.c | 510 result = pipe->create_gs_state(pipe, state); in rbug_create_gs_state() 1323 rb_pipe->base.create_gs_state = rbug_create_gs_state; in rbug_context_create()
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D | rbug_core.c | 112 state = pipe->create_gs_state(pipe, &pss); in rbug_shader_create_locked()
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/third_party/mesa3d/src/gallium/tools/trace/ |
D | dump_state.py | 360 create_gs_state = _create_shader_state variable in Context
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/third_party/mesa3d/src/gallium/auxiliary/util/ |
D | u_simple_shaders.c | 199 return pipe->create_gs_state(pipe, &state); in util_make_layered_clear_geometry_shader()
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/third_party/mesa3d/src/gallium/auxiliary/driver_ddebug/ |
D | dd_context.c | 889 CTX_INIT(create_gs_state); in dd_context_create()
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/third_party/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_program.c | 999 pctx->create_gs_state = v3d_shader_state_create; in v3d_program_init()
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_program.c | 544 shader = pipe->create_gs_state(pipe, state); in st_create_nir_shader()
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/third_party/mesa3d/src/gallium/frontends/lavapipe/ |
D | lvp_pipeline.c | 636 return device->queue.ctx->create_gs_state(device->queue.ctx, &shstate); in lvp_pipeline_compile_stage()
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/third_party/mesa3d/src/gallium/drivers/zink/ |
D | zink_program.c | 1208 ctx->base.create_gs_state = zink_create_cached_shader_state; in zink_program_init()
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/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_state.c | 1486 pipe->create_gs_state = nv50_gp_state_create; in nv50_init_state_functions()
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/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_state.c | 1479 pipe->create_gs_state = nvc0_gp_state_create; in nvc0_init_state_functions()
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/third_party/mesa3d/src/gallium/drivers/virgl/ |
D | virgl_context.c | 1606 vctx->base.create_gs_state = virgl_create_gs_state; in virgl_context_create()
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/third_party/mesa3d/src/gallium/auxiliary/driver_trace/ |
D | tr_context.c | 2338 TR_CTX_INIT(create_gs_state); in trace_context_create()
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/third_party/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_ureg.c | 2192 return pipe->create_gs_state(pipe, &state); in ureg_create_shader()
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