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Searched refs:cs_state (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shaderlib_nir.c47 struct pipe_compute_state cs_state = {0}; in create_shader_state() local
48 cs_state.ir_type = PIPE_SHADER_IR_NIR; in create_shader_state()
49 cs_state.prog = nir; in create_shader_state()
50 return sctx->b.create_compute_state(&sctx->b, &cs_state); in create_shader_state()
/third_party/mesa3d/src/gallium/drivers/freedreno/a6xx/
Dfd6_compute.c50 .fs_state = true, .cs_state = true, in cs_program_emit()
Dfd6_draw.c362 .fs_state = true, .cs_state = true, in fd6_clear_lrz()
Dfd6_program.c297 .fs_state = true, .cs_state = true, in setup_config_stateobj()
Dfd6_emit.c1251 .fs_state = true, .cs_state = true, in fd6_emit_restore()
/third_party/mesa3d/src/freedreno/vulkan/
Dtu_clear_blit.c724 .cs_state = true, in r3d_common()
Dtu_pipeline.c681 .cs_state = true, in tu6_emit_cs_config()
Dtu_cmd_buffer.c812 .cs_state = true, in tu6_init_hw()