Searched refs:cs_state (Results 1 – 8 of 8) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_shaderlib_nir.c | 47 struct pipe_compute_state cs_state = {0}; in create_shader_state() local 48 cs_state.ir_type = PIPE_SHADER_IR_NIR; in create_shader_state() 49 cs_state.prog = nir; in create_shader_state() 50 return sctx->b.create_compute_state(&sctx->b, &cs_state); in create_shader_state()
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/third_party/mesa3d/src/gallium/drivers/freedreno/a6xx/ |
D | fd6_compute.c | 50 .fs_state = true, .cs_state = true, in cs_program_emit()
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D | fd6_draw.c | 362 .fs_state = true, .cs_state = true, in fd6_clear_lrz()
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D | fd6_program.c | 297 .fs_state = true, .cs_state = true, in setup_config_stateobj()
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D | fd6_emit.c | 1251 .fs_state = true, .cs_state = true, in fd6_emit_restore()
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/third_party/mesa3d/src/freedreno/vulkan/ |
D | tu_clear_blit.c | 724 .cs_state = true, in r3d_common()
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D | tu_pipeline.c | 681 .cs_state = true, in tu6_emit_cs_config()
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D | tu_cmd_buffer.c | 812 .cs_state = true, in tu6_init_hw()
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