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/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderViewportLayerArrayTests.cpp505 …int currentLayerWithOffset = (m_currentLayer + pipelineIter->getViewportLayerOffset()) % m_layersN… in iterate() local
508 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbos[currentLayerWithOffset]); in iterate()