Searched refs:currentQueueFamilyIndex (Results 1 – 8 of 8) sorted by relevance
75 REPORTER_ASSERT(reporter, initQueue == vkTexture->currentQueueFamilyIndex()); in DEF_GPUTEST_FOR_VULKAN_CONTEXT()
146 uint32_t currentQueueFamilyIndex() const { return fMutableState->getQueueFamilyIndex(); } in currentQueueFamilyIndex() function
1796 uint32_t currentQueueFamilyIndex = image->currentQueueFamilyIndex(); in set_layout_and_queue_from_mutable_state() local1802 if (isSpecialQueue(currentQueueFamilyIndex) && isSpecialQueue(newQueueFamilyIndex)) { in set_layout_and_queue_from_mutable_state()1832 texture->currentQueueFamilyIndex()); in setBackendSurfaceState()
388 uint32_t currentQueueIndex = this->currentQueueFamilyIndex(); in setImageLayoutAndQueueIndex()
676 uint32_t currentQueueFamilyIndex,
1596 uint32_t currentQueueFamilyIndex, in initExternalMemory() argument1603 mCurrentQueueFamilyIndex = currentQueueFamilyIndex; in initExternalMemory()
1529 uint32_t currentQueueFamilyIndex,
4564 uint32_t currentQueueFamilyIndex, in initExternalMemory() argument4591 mCurrentQueueFamilyIndex = currentQueueFamilyIndex; in initExternalMemory()