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Searched refs:current_loop_depth (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/panfrost/midgard/
Dcompiler.h280 int current_loop_depth; member
Dmidgard_compile.c2545 br.branch.target_break = ctx->current_loop_depth; in emit_jump()
2972 int loop_idx = ++ctx->current_loop_depth; in emit_loop()
3020 --ctx->current_loop_depth; in emit_loop()
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_tgsi_vgpu10.c486 unsigned current_loop_depth; member
1533 && emit->current_loop_depth == 0) { in need_temp_reg_initialization()
9658 emit->current_loop_depth++; in emit_simple()
9661 emit->current_loop_depth--; in emit_simple()
12961 emit->current_loop_depth = 0; in svga_tgsi_vgpu10_translate()