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Searched refs:current_p0 (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/imagination/vulkan/pds/
Dpvr_pds.c749 bool current_p0 = false; in pvr_pds_vertex_shader() local
1237 current_p0 = true; in pvr_pds_vertex_shader()
1571 if (current_p0) { in pvr_pds_vertex_shader()