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Searched refs:current_shader (Results 1 – 6 of 6) sorted by relevance

/third_party/vk-gl-cts/external/amber/src/src/vkscript/
Dsection_parser.cc162 ShaderType current_shader = kShaderTypeVertex; in SplitSections() local
186 AddSection(current_type, current_shader, current_fmt, section_start, in SplitSections()
198 NameToNodeType(name, &current_type, &current_shader, &current_fmt); in SplitSections()
205 AddSection(current_type, current_shader, current_fmt, section_start, in SplitSections()
/third_party/mesa3d/src/amd/compiler/tests/
Dglsl_scraper.py241 self.current_shader.add_text(t)
260 self.current_shader = Shader(stage)
262 self.current_shader.finish_text(start_line, self.line_number)
264 self.shaders.append(self.current_shader)
265 self.current_shader = None
/third_party/gstreamer/gstplugins_bad/ext/vulkan/
Dvkcolorconvert.c1133 if (conv->current_shader) { in gst_vulkan_color_convert_set_caps()
1134 conv->current_shader->notify (conv->current_shader); in gst_vulkan_color_convert_set_caps()
1135 conv->current_shader = NULL; in gst_vulkan_color_convert_set_caps()
1149 conv->current_shader = &shader_infos[i]; in gst_vulkan_color_convert_set_caps()
1152 if (!conv->current_shader) { in gst_vulkan_color_convert_set_caps()
1165 conv->current_shader->frag_code, conv->current_shader->frag_size, in gst_vulkan_color_convert_set_caps()
1188 if (conv->current_shader) { in gst_vulkan_color_convert_stop()
1189 conv->current_shader->notify (conv->current_shader); in gst_vulkan_color_convert_stop()
1190 conv->current_shader = NULL; in gst_vulkan_color_convert_stop()
1316 GstMemory *uniforms = conv->current_shader->cmd_create_uniform (conv, in gst_vulkan_color_convert_transform()
[all …]
Dvkcolorconvert.h63 shader_info *current_shader; member
/third_party/flutter/skia/third_party/externals/sdl/test/
Dtestshader.c22 static int current_shader = 0; variable
393 glUseProgramObjectARB(shaders[current_shader].program); in DrawGLScene()
475 current_shader = (current_shader + 1) % NUM_SHADERS; in main()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_descriptors.c2885 struct si_shader_ctx_state *current_shader = &sctx->shaders[i]; in si_gfx_resources_check_encrypted() local
2886 if (!current_shader->cso) in si_gfx_resources_check_encrypted()
2893 current_shader->cso->info.base.textures_used[0]); in si_gfx_resources_check_encrypted()
2895 … u_bit_consecutive(0, current_shader->cso->info.base.num_images)); in si_gfx_resources_check_encrypted()