Searched refs:current_shader (Results 1 – 6 of 6) sorted by relevance
/third_party/vk-gl-cts/external/amber/src/src/vkscript/ |
D | section_parser.cc | 162 ShaderType current_shader = kShaderTypeVertex; in SplitSections() local 186 AddSection(current_type, current_shader, current_fmt, section_start, in SplitSections() 198 NameToNodeType(name, ¤t_type, ¤t_shader, ¤t_fmt); in SplitSections() 205 AddSection(current_type, current_shader, current_fmt, section_start, in SplitSections()
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/third_party/mesa3d/src/amd/compiler/tests/ |
D | glsl_scraper.py | 241 self.current_shader.add_text(t) 260 self.current_shader = Shader(stage) 262 self.current_shader.finish_text(start_line, self.line_number) 264 self.shaders.append(self.current_shader) 265 self.current_shader = None
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/third_party/gstreamer/gstplugins_bad/ext/vulkan/ |
D | vkcolorconvert.c | 1133 if (conv->current_shader) { in gst_vulkan_color_convert_set_caps() 1134 conv->current_shader->notify (conv->current_shader); in gst_vulkan_color_convert_set_caps() 1135 conv->current_shader = NULL; in gst_vulkan_color_convert_set_caps() 1149 conv->current_shader = &shader_infos[i]; in gst_vulkan_color_convert_set_caps() 1152 if (!conv->current_shader) { in gst_vulkan_color_convert_set_caps() 1165 conv->current_shader->frag_code, conv->current_shader->frag_size, in gst_vulkan_color_convert_set_caps() 1188 if (conv->current_shader) { in gst_vulkan_color_convert_stop() 1189 conv->current_shader->notify (conv->current_shader); in gst_vulkan_color_convert_stop() 1190 conv->current_shader = NULL; in gst_vulkan_color_convert_stop() 1316 GstMemory *uniforms = conv->current_shader->cmd_create_uniform (conv, in gst_vulkan_color_convert_transform() [all …]
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D | vkcolorconvert.h | 63 shader_info *current_shader; member
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/third_party/flutter/skia/third_party/externals/sdl/test/ |
D | testshader.c | 22 static int current_shader = 0; variable 393 glUseProgramObjectARB(shaders[current_shader].program); in DrawGLScene() 475 current_shader = (current_shader + 1) % NUM_SHADERS; in main()
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/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_descriptors.c | 2885 struct si_shader_ctx_state *current_shader = &sctx->shaders[i]; in si_gfx_resources_check_encrypted() local 2886 if (!current_shader->cso) in si_gfx_resources_check_encrypted() 2893 current_shader->cso->info.base.textures_used[0]); in si_gfx_resources_check_encrypted() 2895 … u_bit_consecutive(0, current_shader->cso->info.base.num_images)); in si_gfx_resources_check_encrypted()
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