Searched refs:d3d12_bo (Results 1 – 10 of 10) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_bufmgr.h | 44 struct d3d12_bo { struct 67 struct d3d12_bo *bo; argument 79 static inline struct d3d12_bo * 80 d3d12_bo_get_base(struct d3d12_bo *bo, uint64_t *offset) in d3d12_bo_get_base() 93 d3d12_bo_get_size(struct d3d12_bo *bo) in d3d12_bo_get_size() 102 d3d12_bo_is_suballocated(struct d3d12_bo *bo) in d3d12_bo_is_suballocated() 104 struct d3d12_bo *base_bo; in d3d12_bo_is_suballocated() 114 struct d3d12_bo * 117 struct d3d12_bo * 120 struct d3d12_bo * [all …]
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D | d3d12_bufmgr.cpp | 54 describe_direct_bo(char *buf, struct d3d12_bo *ptr) in describe_direct_bo() 60 describe_suballoc_bo(char *buf, struct d3d12_bo *ptr) in describe_suballoc_bo() 64 d3d12_bo *base = d3d12_bo_get_base(ptr, &offset); in describe_suballoc_bo() 71 d3d12_debug_describe_bo(char *buf, struct d3d12_bo *ptr) in d3d12_debug_describe_bo() 79 struct d3d12_bo * 82 struct d3d12_bo *bo; in d3d12_bo_wrap_res() 84 bo = CALLOC_STRUCT(d3d12_bo); in d3d12_bo_wrap_res() 112 struct d3d12_bo * 156 struct d3d12_bo * 159 struct d3d12_bo *bo; in d3d12_bo_wrap_buffer() [all …]
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D | d3d12_residency.cpp | 42 list_for_each_entry_safe(struct d3d12_bo, bo, &screen->residency_list, residency_list_entry) { in evict_aged_allocations() 77 list_for_each_entry_safe(struct d3d12_bo, bo, &screen->residency_list, residency_list_entry) { in evict_to_fence_or_budget() 146 struct d3d12_bo *bo = (struct d3d12_bo *)entry->key; in d3d12_process_batch_residency() 148 struct d3d12_bo *base_bo = d3d12_bo_get_base(bo, &offset); in d3d12_process_batch_residency() 190 struct d3d12_bo *oldest_resident_bo = in d3d12_process_batch_residency() 191 list_first_entry(&screen->residency_list, struct d3d12_bo, residency_list_entry); in d3d12_process_batch_residency() 198 struct d3d12_bo *bo = (struct d3d12_bo *)entry->key; in d3d12_process_batch_residency() 270 struct d3d12_bo *base_bo = d3d12_bo_get_base(resource->bo, &offset); in d3d12_promote_to_permanent_residency()
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D | d3d12_resource_state.cpp | 240 init_state_table_entry(d3d12_context_state_table_entry *bo_state, d3d12_bo *bo) in init_state_table_entry() 260 find_or_create_state_entry(struct hash_table_u64 *table, d3d12_bo *bo) in find_or_create_state_entry() 354 d3d12_bo *bo = (d3d12_bo *)bo_entry->key; in d3d12_context_state_resolve_submission() 384 d3d12_bo *bo, in append_barrier() 524 d3d12_bo *bo = (d3d12_bo *)entry->key; in d3d12_apply_resource_states()
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D | d3d12_batch.h | 33 struct d3d12_bo; 73 struct d3d12_bo *bo,
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D | d3d12_batch.cpp | 86 struct d3d12_bo *bo = (struct d3d12_bo *)entry->key; in delete_bo() 239 struct d3d12_bo *bo, in d3d12_batch_has_references()
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D | d3d12_resource.h | 45 struct d3d12_bo *bo;
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D | d3d12_context.cpp | 2212 struct d3d12_bo *old_bo = dst->bo; in d3d12_replace_buffer_storage()
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/third_party/mesa3d/docs/relnotes/ |
D | 22.1.0.rst | 1885 - d3d12: Add residency info to d3d12_bo
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D | 22.2.0.rst | 3057 - d3d12: Use a pipe_reference in d3d12_bo
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