Searched refs:d3d12_bo_wrap_res (Results 1 – 3 of 3) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_bufmgr.cpp | 80 d3d12_bo_wrap_res(struct d3d12_screen *screen, ID3D12Resource *res, enum d3d12_residency_status res… in d3d12_bo_wrap_res() function 153 return d3d12_bo_wrap_res(screen, res, init_residency); in d3d12_bo_new()
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D | d3d12_bufmgr.h | 118 d3d12_bo_wrap_res(struct d3d12_screen *screen, ID3D12Resource *res, enum d3d12_residency_status res…
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D | d3d12_resource.cpp | 296 res->bo = d3d12_bo_wrap_res(screen, d3d12_res, init_residency); in init_texture() 624 res->bo = d3d12_bo_wrap_res(screen, d3d12_res, d3d12_permanently_resident); in d3d12_resource_from_handle()
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