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Searched refs:d3d12_resource (Results 1 – 21 of 21) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_resource.h43 struct d3d12_resource { struct
72 static inline struct d3d12_resource * argument
73 d3d12_resource(struct pipe_resource *r) in d3d12_resource() function
75 return (struct d3d12_resource *)r; in d3d12_resource()
86 d3d12_resource_underlying(struct d3d12_resource *res, uint64_t *offset) in d3d12_resource_underlying()
96 d3d12_resource_resource(struct d3d12_resource *res) in d3d12_resource_resource()
105 d3d12_resource_gpu_virtual_address(struct d3d12_resource *res) in d3d12_resource_gpu_virtual_address()
122 d3d12_resource_release(struct d3d12_resource *res);
126 struct d3d12_resource *res,
Dd3d12_resource.cpp58 init_valid_range(struct d3d12_resource *res) in init_valid_range()
68 struct d3d12_resource *resource = d3d12_resource(presource); in d3d12_resource_destroy()
79 struct d3d12_resource *res, in resource_is_busy()
95 struct d3d12_resource *res, in d3d12_resource_wait_idle()
109 d3d12_resource_release(struct d3d12_resource *resource) in d3d12_resource_release()
119 struct d3d12_resource *res, in init_buffer()
169 struct d3d12_resource *res, in init_texture()
302 convert_planar_resource(struct d3d12_resource *res) in convert_planar_resource()
313 struct d3d12_resource *plane_res = d3d12_resource(planes[plane]); in convert_planar_resource()
315 plane_res = CALLOC_STRUCT(d3d12_resource); in convert_planar_resource()
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Dd3d12_blit.cpp40 struct d3d12_resource *dst, in copy_buffer_region_no_barriers()
42 struct d3d12_resource *src, in copy_buffer_region_no_barriers()
85 struct d3d12_resource *src = d3d12_resource(info->src.resource); in resolve_supported()
86 struct d3d12_resource *dst = d3d12_resource(info->dst.resource); in resolve_supported()
116 struct d3d12_resource *src = d3d12_resource(info->src.resource); in blit_resolve()
117 struct d3d12_resource *dst = d3d12_resource(info->dst.resource); in blit_resolve()
266 struct d3d12_resource *dst, in copy_subregion_no_barriers()
269 struct d3d12_resource *src, in copy_subregion_no_barriers()
367 struct d3d12_resource *dst, in copy_resource_y_flipped_no_barriers()
370 struct d3d12_resource *src, in copy_resource_y_flipped_no_barriers()
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Dd3d12_blit.h28 struct d3d12_resource;
36 struct d3d12_resource *dst,
39 struct d3d12_resource *src,
Dd3d12_context.cpp811 struct d3d12_resource *res = d3d12_resource(texture); in d3d12_init_sampler_view_descriptor()
929 struct d3d12_resource *res = d3d12_resource(texture); in d3d12_create_sampler_view()
967 struct d3d12_resource *res = d3d12_resource(view->texture); in d3d12_increment_sampler_view_bind_count()
976 struct d3d12_resource *res = d3d12_resource(view->texture); in d3d12_decrement_sampler_view_bind_count()
1290 struct d3d12_resource *res = d3d12_resource(buf->buffer.resource); in d3d12_set_vertex_buffers()
1375 struct d3d12_resource *res) { in d3d12_decrement_constant_buffer_bind_count()
1383 struct d3d12_resource *res) { in d3d12_increment_constant_buffer_bind_count()
1394 struct d3d12_resource *old_buf = d3d12_resource(ctx->cbufs[shader][index].buffer); in d3d12_set_constant_buffer()
1405 d3d12_resource(ctx->cbufs[shader][index].buffer)); in d3d12_set_constant_buffer()
1409 d3d12_increment_constant_buffer_bind_count(ctx, shader, d3d12_resource(buffer)); in d3d12_set_constant_buffer()
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Dd3d12_draw.cpp75 struct d3d12_resource *res = d3d12_resource(buffer->buffer); in fill_cbv_descriptors()
118 struct d3d12_resource *res = d3d12_resource(view->base.texture); in fill_srv_descriptors()
129 d3d12_transition_resource_state(ctx, d3d12_resource(view->base.texture), in fill_srv_descriptors()
133 d3d12_transition_subresources_state(ctx, d3d12_resource(view->base.texture), in fill_srv_descriptors()
173 struct d3d12_resource *res = d3d12_resource(view->buffer); in fill_ssbo_descriptors()
263 struct d3d12_resource *res = d3d12_resource(view->resource); in fill_image_descriptors()
693 struct d3d12_resource *res = d3d12_resource(pres); in transition_surface_subresources_state()
1108 struct d3d12_resource *res = d3d12_resource(ctx->vbs[i].buffer.resource); in d3d12_draw_vbo()
1119 struct d3d12_resource *res = d3d12_resource(index_buffer); in d3d12_draw_vbo()
1165 struct d3d12_resource *so_buffer = d3d12_resource(target->base.buffer); in d3d12_draw_vbo()
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Dd3d12_surface.cpp90 struct d3d12_resource *res = d3d12_resource(pres); in initialize_dsv()
158 struct d3d12_resource *res = d3d12_resource(pres); in initialize_rtv()
311 struct d3d12_resource *res = d3d12_resource(surface->base.texture); in d3d12_surface_update_pre_draw()
344 res = d3d12_resource(surface->rgba_texture); in d3d12_surface_update_pre_draw()
Dd3d12_context.h261 struct d3d12_resource *current_predication;
323 struct d3d12_resource* res,
329 struct d3d12_resource *res,
365 d3d12_invalidate_context_bindings(struct d3d12_context *ctx, struct d3d12_resource *res);
Dd3d12_query.cpp59 struct d3d12_resource *predicate;
442 struct d3d12_resource *res = (struct d3d12_resource *)q->buffer; in end_subquery()
573 query->predicate = d3d12_resource(pipe_buffer_create(pctx->screen, 0, in d3d12_render_condition()
582 struct d3d12_resource *res = (struct d3d12_resource *)query->subqueries[0].buffer; in d3d12_render_condition()
Dd3d12_batch.cpp251 struct d3d12_resource *res, in d3d12_batch_reference_resource()
273 d3d12_batch_reference_resource(batch, d3d12_resource(sv->base.texture), false); in d3d12_batch_reference_sampler_view()
281 d3d12_batch_reference_resource(batch, d3d12_resource(surf->base.texture), true); in d3d12_batch_reference_surface_texture()
Dd3d12_residency.h39 d3d12_promote_to_permanent_residency(struct d3d12_screen *screen, struct d3d12_resource* resource);
Dd3d12_video_buffer.h78 struct d3d12_resource * texture;
Dd3d12_batch.h78 struct d3d12_resource *res,
Dmeson.build42 'd3d12_resource.cpp',
Dd3d12_resource_state.cpp457 struct d3d12_resource *res, in d3d12_transition_resource_state()
479 struct d3d12_resource *res, in d3d12_transition_subresources_state()
Dd3d12_residency.cpp266 d3d12_promote_to_permanent_residency(struct d3d12_screen *screen, struct d3d12_resource* resource) in d3d12_promote_to_permanent_residency()
Dd3d12_video_buffer.cpp94 …pD3D12VideoBuffer->texture = (struct d3d12_resource *) pipe->screen->resource_create(pipe->screen,… in d3d12_video_buffer_create()
Dd3d12_screen.cpp760 struct d3d12_resource *res = d3d12_resource(pres); in d3d12_flush_frontbuffer()
Dd3d12_video_enc.cpp1146 struct d3d12_resource *pOutputBitstreamBuffer = (struct d3d12_resource *) destination; in d3d12_video_encoder_encode_bitstream()
/third_party/mesa3d/src/gallium/winsys/d3d12/wgl/
Dd3d12_wgl_framebuffer.cpp84 d3d12_resource_release(d3d12_resource(framebuffer->buffers[i])); in d3d12_wgl_framebuffer_destroy()
142 d3d12_resource_release(d3d12_resource(framebuffer->buffers[i])); in d3d12_wgl_framebuffer_resize()
/third_party/mesa3d/ohos/
Ddependency_inputs.gni2074 "../src/gallium/drivers/d3d12/d3d12_resource.cpp",
2075 "../src/gallium/drivers/d3d12/d3d12_resource.h",